Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4 Hours w/ RSD - Let's Have a Flamewar!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Osgood" data-source="post: 5564077" data-attributes="member: 32792"><p>Wow. I disagree with most of what you have to say here Ryan, and the rest, I don't really have a basis for comparison. Your experiences seem to be very different from my own.</p><p></p><p>While I agree that the game could use simpler rules, game complexity is rarely an issue. My group's longstanding process is to go with what the DM decides when in doubt, and look it up during the next break. I have yet to hear anyone complain about new powers, feats, etc. had to be learned upon leveling.</p><p></p><p>For the most part the interdependence doesn't matter because everyone makes an effort to attend every week. The rare times we do have someone bail, we usually press forward with no major issues (the absent player gets ribbed the following week about not even being missed). The exception being when multiple people are out or the missing person is integral to the plot (as in we're taking on that character's nemesis).</p><p></p><p>The short timer issue has never come up for me. I don't have a lot of opportunity for random guest stars dropping by wanting to play for a session. Honestly, I don't know enough gamers for that, and I still play with all the ones I care to (that still live in the country). </p><p></p><p>As for the GM workload, I enjoy doing it so it's no biggie if it doesn't get used. But frankly after all these years, I'm pretty good at knowing what will get used (or recycled), so seldom are my efforts in wasted. </p><p></p><p>Railroad vs. Sandbox generally isn't an issue either. I know my players, and I can usually anticipate what they'll do, and when they surprise me... I roll with it. I played for years without any prepared materials, I made it all up on the fly, so again, no big deal.</p><p></p><p>None the less, as has already been stated, the only real way of "doing it right" is when everyone is having fun, and that's never been an issue.</p></blockquote><p></p>
[QUOTE="Osgood, post: 5564077, member: 32792"] Wow. I disagree with most of what you have to say here Ryan, and the rest, I don't really have a basis for comparison. Your experiences seem to be very different from my own. While I agree that the game could use simpler rules, game complexity is rarely an issue. My group's longstanding process is to go with what the DM decides when in doubt, and look it up during the next break. I have yet to hear anyone complain about new powers, feats, etc. had to be learned upon leveling. For the most part the interdependence doesn't matter because everyone makes an effort to attend every week. The rare times we do have someone bail, we usually press forward with no major issues (the absent player gets ribbed the following week about not even being missed). The exception being when multiple people are out or the missing person is integral to the plot (as in we're taking on that character's nemesis). The short timer issue has never come up for me. I don't have a lot of opportunity for random guest stars dropping by wanting to play for a session. Honestly, I don't know enough gamers for that, and I still play with all the ones I care to (that still live in the country). As for the GM workload, I enjoy doing it so it's no biggie if it doesn't get used. But frankly after all these years, I'm pretty good at knowing what will get used (or recycled), so seldom are my efforts in wasted. Railroad vs. Sandbox generally isn't an issue either. I know my players, and I can usually anticipate what they'll do, and when they surprise me... I roll with it. I played for years without any prepared materials, I made it all up on the fly, so again, no big deal. None the less, as has already been stated, the only real way of "doing it right" is when everyone is having fun, and that's never been an issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4 Hours w/ RSD - Let's Have a Flamewar!
Top