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4 Hours w/ RSD - Let's Have a Flamewar!
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<blockquote data-quote="Alphastream" data-source="post: 5564115" data-attributes="member: 11365"><p>I like that unlike previous posts you provided non-inflammatory ideas for improving the game. A lot of your comments and advice are sound.</p><p></p><p>To be honest I don't see the benefit to half of what you wrote. The whole diver story, the title of "let's have a flamewar"... these aspects to me detracted from the rest of the useful post. I suspect many will say "too long, didn't read" or simple be turned off by the title and the way it starts out. </p><p></p><p>Really, what is the point in your writing about those aspects? Are you wanting a flame war? There should be no flame war and there is no reason for at all saying someone is doing it wrong. People having fun aren't doing it wrong. </p><p></p><p>Sure, many of the aspects you mentioned are detrimental in various ways. At the same time, for many these same aspects are part of what makes RPGs so worth playing. Complexity is a prime example: gamers love complexity. There is a reason (ok, several) why 99% of us aren't playing OD&D.</p><p></p><p>I think most of your post could be recast as ways to run a campaign so they are both fun for the group and also grow the hobby and retain interest. This would have reached out to different players better and encouraged a better discussion. Story-driven is fantastic. Encouraging new players is fantastic. Having a proper economic model for RPGs is wonderful. Can we really envision a flame war to any of that? We can promote ways to do these things without labeling anyone's play as "doing it wrong" or even "doing it right". We can do it without begging for a flame war.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5564115, member: 11365"] I like that unlike previous posts you provided non-inflammatory ideas for improving the game. A lot of your comments and advice are sound. To be honest I don't see the benefit to half of what you wrote. The whole diver story, the title of "let's have a flamewar"... these aspects to me detracted from the rest of the useful post. I suspect many will say "too long, didn't read" or simple be turned off by the title and the way it starts out. Really, what is the point in your writing about those aspects? Are you wanting a flame war? There should be no flame war and there is no reason for at all saying someone is doing it wrong. People having fun aren't doing it wrong. Sure, many of the aspects you mentioned are detrimental in various ways. At the same time, for many these same aspects are part of what makes RPGs so worth playing. Complexity is a prime example: gamers love complexity. There is a reason (ok, several) why 99% of us aren't playing OD&D. I think most of your post could be recast as ways to run a campaign so they are both fun for the group and also grow the hobby and retain interest. This would have reached out to different players better and encouraged a better discussion. Story-driven is fantastic. Encouraging new players is fantastic. Having a proper economic model for RPGs is wonderful. Can we really envision a flame war to any of that? We can promote ways to do these things without labeling anyone's play as "doing it wrong" or even "doing it right". We can do it without begging for a flame war. [/QUOTE]
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