Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4 Hours w/ RSD - Let's Have a Flamewar!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pneumatik" data-source="post: 5564485" data-attributes="member: 21087"><p>Your home games are very different from the type of game I participate in.</p><p></p><p>We're perfectly happy to not have new people. I realize that's not how you grow the hobby, but if I liked meeting new people I'd have never gotten into DnD.</p><p></p><p>We use our stacks of books away from the session to build characters. Stuff PCs do all the time we memorize the mechanics for. We look up stuff before our turn, or have someone else look up something while we handle our turn's other activities.</p><p></p><p>Most of the DnD books are spells (powers, whatever) and magic items. Cutting down the page count necessary for the game means detailed lists need to be replaced with relatively simple mechanics that can create a large range of options. Even then it's tricky because each item in your chinese menu needs to be details. Overall rules simplification would help cut down all the individual power descriptions, but at the cost of more ambiguity in the rules (and I think the market doesn't want to pay that cost). </p><p></p><p>Party interdependency allows us a lot more character design space to build PCs in. Playing a glass cannon only works if there's a tank and a healer. Changing this requires a system-wide change.</p><p></p><p>OTOH, I love the advice to have your game be about what the game is about. The game should be built around its core story. Indie games force you to do this by only supporting a specific type of play.</p><p></p><p>If you're looking for other short games, I love (but have never run) <a href="http://www.microlite20.net/node/3" target="_blank">microlite20</a>. It's a great example of increased ambiguity in return for shorter power descriptions.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 5564485, member: 21087"] Your home games are very different from the type of game I participate in. We're perfectly happy to not have new people. I realize that's not how you grow the hobby, but if I liked meeting new people I'd have never gotten into DnD. We use our stacks of books away from the session to build characters. Stuff PCs do all the time we memorize the mechanics for. We look up stuff before our turn, or have someone else look up something while we handle our turn's other activities. Most of the DnD books are spells (powers, whatever) and magic items. Cutting down the page count necessary for the game means detailed lists need to be replaced with relatively simple mechanics that can create a large range of options. Even then it's tricky because each item in your chinese menu needs to be details. Overall rules simplification would help cut down all the individual power descriptions, but at the cost of more ambiguity in the rules (and I think the market doesn't want to pay that cost). Party interdependency allows us a lot more character design space to build PCs in. Playing a glass cannon only works if there's a tank and a healer. Changing this requires a system-wide change. OTOH, I love the advice to have your game be about what the game is about. The game should be built around its core story. Indie games force you to do this by only supporting a specific type of play. If you're looking for other short games, I love (but have never run) [URL="http://www.microlite20.net/node/3"]microlite20[/URL]. It's a great example of increased ambiguity in return for shorter power descriptions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4 Hours w/ RSD - Let's Have a Flamewar!
Top