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4 Hours w/ RSD - Let's Have a Flamewar!
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<blockquote data-quote="Kestrel" data-source="post: 5568281" data-attributes="member: 384"><p>I agree with the post, and its something I've been struggling with in my own game. I've dropped d20 and started playing Savage Worlds because of the complexity factor. I'm tired of the hyper-specialized characters and all the time spent on just trying to play the game by the rules.</p><p></p><p>As to inviting new/one-shot players, we did this in the last session. Two players from another game dropped in and they were able to grab a pre-gen, and get into the game with no problems. They grasped the game within minutes and were playing with not having even looked at the rules book previously.</p><p></p><p>My goal now is to focus on trying to have the game run without using the character sheets. I want the players to envision the characters acting based on what is going on in the game and using the rules only to adjudicate those actions. I really want to get away from the boardgame and focus on the roleplaying, but I know its going to be an uphill climb. We've spent way too many years looking at the battlemat and our character sheets to determine what we do.</p></blockquote><p></p>
[QUOTE="Kestrel, post: 5568281, member: 384"] I agree with the post, and its something I've been struggling with in my own game. I've dropped d20 and started playing Savage Worlds because of the complexity factor. I'm tired of the hyper-specialized characters and all the time spent on just trying to play the game by the rules. As to inviting new/one-shot players, we did this in the last session. Two players from another game dropped in and they were able to grab a pre-gen, and get into the game with no problems. They grasped the game within minutes and were playing with not having even looked at the rules book previously. My goal now is to focus on trying to have the game run without using the character sheets. I want the players to envision the characters acting based on what is going on in the game and using the rules only to adjudicate those actions. I really want to get away from the boardgame and focus on the roleplaying, but I know its going to be an uphill climb. We've spent way too many years looking at the battlemat and our character sheets to determine what we do. [/QUOTE]
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