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General Tabletop Discussion
*Pathfinder & Starfinder
4 Metacreativity Powers
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<blockquote data-quote="Greatfrito" data-source="post: 1561810" data-attributes="member: 14534"><p>Okay, This <em>was</em> just a thread about the one, first power, but since I wrote a few more today (I was in class, and very bored), I figured "Why flood the forums with useless threads all about the same thing?" Thus, I'm just changing around the focus of this thread a little bit.</p><p></p><p>All comments up to a point were just dealing with the first power. I'm adding the three others (they're not nearly as out-of-the-blue as the first one... hehe, "out of the blue"... now I'm gonna have to have a blue psion using Ectoplasmic Coil).</p><p></p><p>As always, comments are more than welcome... in fact, I'm begging you for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ( <- Me Begging)</p><p></p><p> </p><p></p><p></p><p></p><p></p><p>Notes and Such:</p><p>*******************************************</p><p> *Ectoplasmic Coil is just an idea I had (a cool visual mostly). It may provide too great of a bonus on grapple checks when augmented, but then again Grip of Iron provides a +4 bonus, and +1 more for every additional 2 points, and it's a first level power, so I think it comes out fair. Something I could see a Wilder doing well with.</p><p></p><p> *Ectoplasmic Shield is just another one of my "Shapers are Cool!" things. Its higher duration is offset by requiring the use of a hand, and the lower shield bonus to Armor Class.</p><p></p><p> *Ectoplasmic Tentacles is just a psionic version of "Black Tentacles", which I think makes perfect sense for the shaper. It's weaker than Mass Ectoplasmic Cocoon, but deffinately more fun.</p><p></p><p> *Ectoplasmic Lance might be overpowered, but I don't know. It deals roughly 1 additional point of damage for every power point spent on it compared to Crystal Shard, but it takes a full round instead of a single action, and is subject to power resistance. Hopefully both compenstate appropriately</p></blockquote><p></p>
[QUOTE="Greatfrito, post: 1561810, member: 14534"] Okay, This [i]was[/i] just a thread about the one, first power, but since I wrote a few more today (I was in class, and very bored), I figured "Why flood the forums with useless threads all about the same thing?" Thus, I'm just changing around the focus of this thread a little bit. All comments up to a point were just dealing with the first power. I'm adding the three others (they're not nearly as out-of-the-blue as the first one... hehe, "out of the blue"... now I'm gonna have to have a blue psion using Ectoplasmic Coil). As always, comments are more than welcome... in fact, I'm begging you for them. :confused: ( <- Me Begging) Notes and Such: ******************************************* *Ectoplasmic Coil is just an idea I had (a cool visual mostly). It may provide too great of a bonus on grapple checks when augmented, but then again Grip of Iron provides a +4 bonus, and +1 more for every additional 2 points, and it's a first level power, so I think it comes out fair. Something I could see a Wilder doing well with. *Ectoplasmic Shield is just another one of my "Shapers are Cool!" things. Its higher duration is offset by requiring the use of a hand, and the lower shield bonus to Armor Class. *Ectoplasmic Tentacles is just a psionic version of "Black Tentacles", which I think makes perfect sense for the shaper. It's weaker than Mass Ectoplasmic Cocoon, but deffinately more fun. *Ectoplasmic Lance might be overpowered, but I don't know. It deals roughly 1 additional point of damage for every power point spent on it compared to Crystal Shard, but it takes a full round instead of a single action, and is subject to power resistance. Hopefully both compenstate appropriately [/QUOTE]
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