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*Pathfinder & Starfinder
4 Metacreativity Powers
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<blockquote data-quote="Greatfrito" data-source="post: 1565356" data-attributes="member: 14534"><p>Actually, I think there are enough differences to justify the d8s of damage.</p><p></p><p>For one thing, the power is a Shaper power, meaning that it is out of the hands of any character other than the shaper until at least 3rd level (and then only with a feat).</p><p></p><p>Second, it's manifesting time is increased to a full round instead of a single action. This should end up meaning that opponents can avoid the power just by staying far enough away, because the manifester has to move to them in one turn, and manifest in the next (there are exceptions, just as with Hustle, but honestly, it isn't that much of a gain to be able to use this power -and- move in a turn).</p><p></p><p>Third, it is much more in line with Energy Ray than Crystal Shard for damage. For one thing, Energy ray deals, most of the time, d6+1 for every power point popped into it. Crystal shard only deals 1d6. Both are first level powers. The difference, I think, is supposed to lie in the fact that Crystal Shard has no power resisitance, while Energy Ray (and by extention, Ecto. Lance) does.</p><p></p><p>I was about to re-write it when I looked at all of that. I think it comes out nicely along side other powers, though opinions are welcomed.</p></blockquote><p></p>
[QUOTE="Greatfrito, post: 1565356, member: 14534"] Actually, I think there are enough differences to justify the d8s of damage. For one thing, the power is a Shaper power, meaning that it is out of the hands of any character other than the shaper until at least 3rd level (and then only with a feat). Second, it's manifesting time is increased to a full round instead of a single action. This should end up meaning that opponents can avoid the power just by staying far enough away, because the manifester has to move to them in one turn, and manifest in the next (there are exceptions, just as with Hustle, but honestly, it isn't that much of a gain to be able to use this power -and- move in a turn). Third, it is much more in line with Energy Ray than Crystal Shard for damage. For one thing, Energy ray deals, most of the time, d6+1 for every power point popped into it. Crystal shard only deals 1d6. Both are first level powers. The difference, I think, is supposed to lie in the fact that Crystal Shard has no power resisitance, while Energy Ray (and by extention, Ecto. Lance) does. I was about to re-write it when I looked at all of that. I think it comes out nicely along side other powers, though opinions are welcomed. [/QUOTE]
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