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<blockquote data-quote="EzekielRaiden" data-source="post: 9564231" data-attributes="member: 6790260"><p>I'm sure there are a lot of things you would like instead.</p><p></p><p>Would doing that actually lead to <em>the game as a whole</em> being a better experience? Would it even lead to <em>you</em> having a better experience long-term?</p><p></p><p>That's what game design is for. Testing and evaluating to <em>find out</em> whether something like this is actually good for the game-experience of the people at the table, in a sufficient percentage of cases to be worthwhile. Nothing will please 100% of people 100% of the time. Many things that would please people the first 100 times won't please them the next 9900 times. Some things that would be unpleasant <em>in isolation</em> are extremely important for providing an overall pleasant experience.</p><p></p><p>You have to actually test to find out. "But I don't <em>want</em> to Think or Talk, I want to HIT!" is about as bad as saying, "I don't <em>want</em> to have bitter or sour, I want SWEET!" Even though caramel, one of the most important candy components ever cooked, <em>contains bitterness!</em> Sometimes, to make a sweet thing more deliciously sweet, you may actually need <em>just enough</em> bitterness or sourness or, heck, even <em>umami</em> in some cases!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9564231, member: 6790260"] I'm sure there are a lot of things you would like instead. Would doing that actually lead to [I]the game as a whole[/I] being a better experience? Would it even lead to [I]you[/I] having a better experience long-term? That's what game design is for. Testing and evaluating to [I]find out[/I] whether something like this is actually good for the game-experience of the people at the table, in a sufficient percentage of cases to be worthwhile. Nothing will please 100% of people 100% of the time. Many things that would please people the first 100 times won't please them the next 9900 times. Some things that would be unpleasant [I]in isolation[/I] are extremely important for providing an overall pleasant experience. You have to actually test to find out. "But I don't [I]want[/I] to Think or Talk, I want to HIT!" is about as bad as saying, "I don't [I]want[/I] to have bitter or sour, I want SWEET!" Even though caramel, one of the most important candy components ever cooked, [I]contains bitterness![/I] Sometimes, to make a sweet thing more deliciously sweet, you may actually need [I]just enough[/I] bitterness or sourness or, heck, even [I]umami[/I] in some cases! [/QUOTE]
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