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<blockquote data-quote="RangerWickett" data-source="post: 504898" data-attributes="member: 63"><p>That seems almost like a counter-intuitive question to me. We designed the Hero class to practically be a template. You only get the hp, BAB, and save increases to save you the hassle of having to buy super powers for HP, attack bonus, and saving throws if you don't want to. It's basically designed to be a very flexible template. If you want 32 HrPs worth of powers, then it's a template with a level adjustment of +4 (8 HrPs for each level adjustment). You can just start off with a few levels worth of super powers (represented by a few levels of the hero class).</p><p></p><p>Maybe it'd help if I knew more specifically what you were thinking of doing. I just wonder why you don't want to just use levels of Hero.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 504898, member: 63"] That seems almost like a counter-intuitive question to me. We designed the Hero class to practically be a template. You only get the hp, BAB, and save increases to save you the hassle of having to buy super powers for HP, attack bonus, and saving throws if you don't want to. It's basically designed to be a very flexible template. If you want 32 HrPs worth of powers, then it's a template with a level adjustment of +4 (8 HrPs for each level adjustment). You can just start off with a few levels worth of super powers (represented by a few levels of the hero class). Maybe it'd help if I knew more specifically what you were thinking of doing. I just wonder why you don't want to just use levels of Hero. [/QUOTE]
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