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[4CtF] Hero Points without the Hero class
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<blockquote data-quote="KitanaVorr" data-source="post: 649695" data-attributes="member: 9167"><p>Back to Krizzel's idea of hero points instead of the hero class. I like having the characters advance in their own personal D20 Modern class.</p><p></p><p>If you controlled the number of hero points you give them, that will prevent them from getting too powerful too fast. For example, giving them a large one int the beginning and then giving them a much smaller number of hero points per level after that or have their hero points correspond to skill points...points can either go to skill or hero points with the max number you can put in hero points?</p><p></p><p>The reason really I don't like using the hero class is because you can't advance in the regular D20 classes if you want the power and I don't think that a character loses herself on the way to becoming a hero....it ends up most people are more heros and less interesting because of that.</p><p></p><p>Though I do see the problems inherent in the excess accumulation of hero points.</p><p></p><p>So in my Wuxia game I did away with hero points/hero class and just converted them to feats and letting them be a feat they can choose instead of regular feats. I need to keep streamlining the feats to make sure they aren't over done, but I like that idea better.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="KitanaVorr, post: 649695, member: 9167"] Back to Krizzel's idea of hero points instead of the hero class. I like having the characters advance in their own personal D20 Modern class. If you controlled the number of hero points you give them, that will prevent them from getting too powerful too fast. For example, giving them a large one int the beginning and then giving them a much smaller number of hero points per level after that or have their hero points correspond to skill points...points can either go to skill or hero points with the max number you can put in hero points? The reason really I don't like using the hero class is because you can't advance in the regular D20 classes if you want the power and I don't think that a character loses herself on the way to becoming a hero....it ends up most people are more heros and less interesting because of that. Though I do see the problems inherent in the excess accumulation of hero points. So in my Wuxia game I did away with hero points/hero class and just converted them to feats and letting them be a feat they can choose instead of regular feats. I need to keep streamlining the feats to make sure they aren't over done, but I like that idea better. :p [/QUOTE]
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[4CtF] Hero Points without the Hero class
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