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[4CtF] Need help with a character, possibly some new powers
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<blockquote data-quote="Krizzel" data-source="post: 577954" data-attributes="member: 9062"><p>I'm creating a character for a d20 Modern / 4CtF superhero game over on the IC forum, and I need some help. First my original idea for the character:</p><p></p><p><strong>The Supreme Intellect</strong></p><p>A scientist who developed extreme use of memory and speed of calculations, and through some immense stress (he won't reveal the exact process) broke through into a higher plane of ability. His powers are all driven by pure thought alone (not telepathy or telekinesis). For example, he might have a 'teleportation' power that works by him being able to recognize and conceive of higher dimensions (with the same ease that we see three or less dimensions), calculate their mathematics, and 'step through' them. Teleportation is one thing I thought of for him, some kind of 'thought shield' that deflects attacks was another. Mostly I want him to have powers like being able to calculate faster than computers, and other consequences of having super-powered intelligence. I see him as a Smart/FieldScientist/Hero.</p><p></p><p></p><p>And here's what I came up with after getting 4CtF and putting the pieces together:</p><p></p><p>Supreme Intellect</p><p>=================</p><p>Smart 3 / Hero 2 / Field Scientist 1</p><p>Occupation: Academic (computer use, know(phys), research)</p><p></p><p>STR 8 0</p><p>DEX 12 4</p><p>CON 10 2</p><p>INT 27 16 +1 4th level</p><p>WIS 12 4</p><p>CHA 14 6</p><p></p><p>Hit Dice: 3d6 + 2d4 + 1d8 + 0</p><p>HP: 26 (6+4+4+3+3+6+0)</p><p></p><p>BAB: +2 (1+1+0)</p><p>Melee: +1</p><p>Ranged: +3</p><p></p><p>Def: 21 (1+1+0+1+8)</p><p></p><p>AP: 40 (5+6+6+7+7+9)</p><p></p><p>Rep: +4 (1+0+0+3)</p><p>Wealth: 21</p><p></p><p>FORT: +2 (1+0+1+0)</p><p>REFL: +3 (1+0+1+1)</p><p>WILL: +6 (2+0+0+1+2+1)</p><p></p><p></p><p>Feats:</p><p>Iron Will - 1st</p><p>Educated (physical & life) - 1st</p><p>Simple Weapons - Smart 1</p><p>Gearhead - 3rd</p><p>Studious - Smart 2</p><p>Renown - 6th</p><p></p><p></p><p>Class Abilities:</p><p>Savant - Know (phys. sci.)</p><p>Exploit Weakness</p><p>Smart Defense</p><p></p><p></p><p>Skills:</p><p>Smart 102, max 7 ranks</p><p>F. Sci. 15, max 9 ranks</p><p></p><p>Computer Use int +20 / 9 +1+2</p><p>Craft(elec) int +14 / 6</p><p>Decipher Script int +19 / 9 +2</p><p>Investigate int +17 / 9</p><p>Know(behavior) int +14 / 6</p><p></p><p>Know(life sci) int +19 / 9 +2</p><p>Know(history) int +12 / 4</p><p>Know(physical) int +23 / 9 +1+3+2</p><p>Know(tech) int +14 / 6</p><p>Know(philosoph) int +12 / 4</p><p></p><p>Profession wis +5 / 4</p><p>Repair int +16 / 6 +2</p><p>Research int +20 / 9 +1+2</p><p>Search int +17 / 9</p><p>Sense Motive wis +5 / 8x</p><p></p><p>Speak/R/W - 10</p><p></p><p>Languages: (native +8int +10ranks)</p><p>English, Navaho, Greek, Cantonese, German, Hindi, Japanese, French, Spanish, Russian</p><p></p><p>Super Powers:</p><p></p><p>Hero Points:16 total, 8 max per</p><p></p><p>Heightened Intelligence: +8 to INT</p><p>(base ranks 2, extra ranks 6, cost 8 HrP)</p><p></p><p>Keen Sight, Micro Vision: +2 spot</p><p>(base ranks 1, extra ranks 2, cost 3 HrP)</p><p></p><p>Enhanced Vision: Darkvision 60'</p><p>(base ranks 2, extra ranks 2, cost 4 HrP)</p><p></p><p>Heightened Will: +1 to WILL</p><p>(base ranks 1, cost 1 HrP)</p><p></p><p></p><p></p><p>I'm fairly happy overall, but something is missing. I know I want heightened INT, but the rest of the powers I'm not as sure about. I like the two vision powers somewhat, but I'd been thinking about a new power Super Mind (a la Super Strength) instead.</p><p></p><p>I'd also like to have a little more hero points to play with, but I don't want to lose skill points by taking away a level of smart for one of hero. And I definitely want to keep Field Scientist (the Smart Defense ability is actually the kind of 'power' I wanted to have for him - things that are fueled by intelligence, as opposed to the more cliche telepathy/telekinesis powers). I wouldn't mind taking some restrictions, but I couldn't find any that really seemed to fit (I thought about gadgets, but I don't really want to make him a gadgeteer type).</p><p></p><p>So, any thoughts or opinions from those more experienced with 4CtF? Ideas for a Super Mind power, or other powers that might fit? Any powers I missed that would be good (and that I can afford)? Ideas for restrictions?</p><p></p><p>Edit - also I need some kind of attack form for him. I don't want to end up using guns if I can avoid it.</p></blockquote><p></p>
[QUOTE="Krizzel, post: 577954, member: 9062"] I'm creating a character for a d20 Modern / 4CtF superhero game over on the IC forum, and I need some help. First my original idea for the character: [b]The Supreme Intellect[/b] A scientist who developed extreme use of memory and speed of calculations, and through some immense stress (he won't reveal the exact process) broke through into a higher plane of ability. His powers are all driven by pure thought alone (not telepathy or telekinesis). For example, he might have a 'teleportation' power that works by him being able to recognize and conceive of higher dimensions (with the same ease that we see three or less dimensions), calculate their mathematics, and 'step through' them. Teleportation is one thing I thought of for him, some kind of 'thought shield' that deflects attacks was another. Mostly I want him to have powers like being able to calculate faster than computers, and other consequences of having super-powered intelligence. I see him as a Smart/FieldScientist/Hero. And here's what I came up with after getting 4CtF and putting the pieces together: Supreme Intellect ================= Smart 3 / Hero 2 / Field Scientist 1 Occupation: Academic (computer use, know(phys), research) STR 8 0 DEX 12 4 CON 10 2 INT 27 16 +1 4th level WIS 12 4 CHA 14 6 Hit Dice: 3d6 + 2d4 + 1d8 + 0 HP: 26 (6+4+4+3+3+6+0) BAB: +2 (1+1+0) Melee: +1 Ranged: +3 Def: 21 (1+1+0+1+8) AP: 40 (5+6+6+7+7+9) Rep: +4 (1+0+0+3) Wealth: 21 FORT: +2 (1+0+1+0) REFL: +3 (1+0+1+1) WILL: +6 (2+0+0+1+2+1) Feats: Iron Will - 1st Educated (physical & life) - 1st Simple Weapons - Smart 1 Gearhead - 3rd Studious - Smart 2 Renown - 6th Class Abilities: Savant - Know (phys. sci.) Exploit Weakness Smart Defense Skills: Smart 102, max 7 ranks F. Sci. 15, max 9 ranks Computer Use int +20 / 9 +1+2 Craft(elec) int +14 / 6 Decipher Script int +19 / 9 +2 Investigate int +17 / 9 Know(behavior) int +14 / 6 Know(life sci) int +19 / 9 +2 Know(history) int +12 / 4 Know(physical) int +23 / 9 +1+3+2 Know(tech) int +14 / 6 Know(philosoph) int +12 / 4 Profession wis +5 / 4 Repair int +16 / 6 +2 Research int +20 / 9 +1+2 Search int +17 / 9 Sense Motive wis +5 / 8x Speak/R/W - 10 Languages: (native +8int +10ranks) English, Navaho, Greek, Cantonese, German, Hindi, Japanese, French, Spanish, Russian Super Powers: Hero Points:16 total, 8 max per Heightened Intelligence: +8 to INT (base ranks 2, extra ranks 6, cost 8 HrP) Keen Sight, Micro Vision: +2 spot (base ranks 1, extra ranks 2, cost 3 HrP) Enhanced Vision: Darkvision 60' (base ranks 2, extra ranks 2, cost 4 HrP) Heightened Will: +1 to WILL (base ranks 1, cost 1 HrP) I'm fairly happy overall, but something is missing. I know I want heightened INT, but the rest of the powers I'm not as sure about. I like the two vision powers somewhat, but I'd been thinking about a new power Super Mind (a la Super Strength) instead. I'd also like to have a little more hero points to play with, but I don't want to lose skill points by taking away a level of smart for one of hero. And I definitely want to keep Field Scientist (the Smart Defense ability is actually the kind of 'power' I wanted to have for him - things that are fueled by intelligence, as opposed to the more cliche telepathy/telekinesis powers). I wouldn't mind taking some restrictions, but I couldn't find any that really seemed to fit (I thought about gadgets, but I don't really want to make him a gadgeteer type). So, any thoughts or opinions from those more experienced with 4CtF? Ideas for a Super Mind power, or other powers that might fit? Any powers I missed that would be good (and that I can afford)? Ideas for restrictions? Edit - also I need some kind of attack form for him. I don't want to end up using guns if I can avoid it. [/QUOTE]
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[4CtF] Need help with a character, possibly some new powers
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