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<blockquote data-quote="Forrester" data-source="post: 308659" data-attributes="member: 1279"><p>An excellent question -- I brought this up in a different thread here, but I think it was a bit too early (as I bought 4CTF the day it came out, and read it the day after). </p><p></p><p>Let me begin by saying I do not think that the strength boosts, Con boosts, or Dex boosts are too cheap. I think they're priced just right. Similarly, while Feats might be a little cheap, I don't think they're too underpriced, given that those who would most be interested in taking them (fighters) will be sacrificing hit points and BAB and such if they take nothing but feats. </p><p></p><p>However, Int, Wis, and Chr are clearly too cheap for 3E, for exactly the reason you mentioned. There are a few other problems with other abilities -- being permanently Hasted for 12 points, for instance. Blindsight is too cheap in 3E, given that you can ignore *all* illusions -- Mirror Image, Displacement, Invisibility, etc. etc. </p><p></p><p>This would be a good thread to suggest alternate costs, or caps.</p><p></p><p>First, Intelligence & such: </p><p></p><p>*ponders*</p><p></p><p>If the spellcaster has to actually *sacrifice a level* (in other words, take a level of Hero instead of Wizard), there's less danger of abuse. A wizard going from 11th to 12th level gets a bunch of bonus spells just because he's leveled. If he bumped his Intelligence up eight points, he'd also get a bunch of bonus spells -- but no skill points. So it's actually almost a wash, EXCEPT for the fact that the saves against all his spells are now at +4DC. </p><p></p><p>A simple "fix" for this might be to make a 2-point bump in Intelligence only give bonus spells, and not affect DC (much the way Heightened Strength gives a full strength boost, but Super Strength only gives a damage/lifting boost, and not a bonus to attack). </p><p></p><p>Yeah, that's it!</p><p></p><p>Make those abilities just like Str, Dex, and Con. </p><p>3 points for a full boost. </p><p>2 points for a partial boost, but not a "real" increase; maybe they get everything but a DC increase, or maybe they get everything but the bonus spells, or . . . YMMV. </p><p></p><p></p><p>(Maybe you should rename this subject Hero Points & 3E, or 4CTF Hero Points w/3E, or somethin' . . . )</p><p></p><p></p><p>EDIT: We should determine exactly how many bonus spells a wizard would get if he took a level of Hero (and did +8 Int) instead of just normally leveling. Maybe it's balanced after all. </p><p></p><p>Say a 5th level wizard (who can spend 8 points on increasing a stat) takes a level of Hero instead of becoming 6th level. </p><p></p><p>How many bonus spells does he get from going from 18Int to 24 Int, vs becoming a 6th level wizard instead?</p><p></p><p>How about 9th to 10th level? 13th to 14th?</p></blockquote><p></p>
[QUOTE="Forrester, post: 308659, member: 1279"] An excellent question -- I brought this up in a different thread here, but I think it was a bit too early (as I bought 4CTF the day it came out, and read it the day after). Let me begin by saying I do not think that the strength boosts, Con boosts, or Dex boosts are too cheap. I think they're priced just right. Similarly, while Feats might be a little cheap, I don't think they're too underpriced, given that those who would most be interested in taking them (fighters) will be sacrificing hit points and BAB and such if they take nothing but feats. However, Int, Wis, and Chr are clearly too cheap for 3E, for exactly the reason you mentioned. There are a few other problems with other abilities -- being permanently Hasted for 12 points, for instance. Blindsight is too cheap in 3E, given that you can ignore *all* illusions -- Mirror Image, Displacement, Invisibility, etc. etc. This would be a good thread to suggest alternate costs, or caps. First, Intelligence & such: *ponders* If the spellcaster has to actually *sacrifice a level* (in other words, take a level of Hero instead of Wizard), there's less danger of abuse. A wizard going from 11th to 12th level gets a bunch of bonus spells just because he's leveled. If he bumped his Intelligence up eight points, he'd also get a bunch of bonus spells -- but no skill points. So it's actually almost a wash, EXCEPT for the fact that the saves against all his spells are now at +4DC. A simple "fix" for this might be to make a 2-point bump in Intelligence only give bonus spells, and not affect DC (much the way Heightened Strength gives a full strength boost, but Super Strength only gives a damage/lifting boost, and not a bonus to attack). Yeah, that's it! Make those abilities just like Str, Dex, and Con. 3 points for a full boost. 2 points for a partial boost, but not a "real" increase; maybe they get everything but a DC increase, or maybe they get everything but the bonus spells, or . . . YMMV. (Maybe you should rename this subject Hero Points & 3E, or 4CTF Hero Points w/3E, or somethin' . . . ) EDIT: We should determine exactly how many bonus spells a wizard would get if he took a level of Hero (and did +8 Int) instead of just normally leveling. Maybe it's balanced after all. Say a 5th level wizard (who can spend 8 points on increasing a stat) takes a level of Hero instead of becoming 6th level. How many bonus spells does he get from going from 18Int to 24 Int, vs becoming a 6th level wizard instead? How about 9th to 10th level? 13th to 14th? [/QUOTE]
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