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4d6 Drop the Highest?
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<blockquote data-quote="5ekyu" data-source="post: 7322444" data-attributes="member: 6919838"><p>4d6 drop highest has the following specs:</p><p>Median roll is 9 compared to 10-11 for straight 3d6.</p><p>Mode is 8 vs 10-11 for 3d6 straight</p><p>Odds of 14+ (a +2 or higher bonus) is around 1 in 20 (~5%)</p><p>Odds of 7 or less (a -2 or worse penalty) is ~35%</p><p></p><p>i would recommend (looked it up for this post) looking at <a href="http://anydice.com/" target="_blank">http://anydice.com/</a> (but i have now used it once so my impression may be based on insufficient info.) google Dice odds calculator for many options.</p><p></p><p>Now that i answered the actual question, i will make a suggestion as an alternative.</p><p></p><p>Use 4d6 keep highest.</p><p>Allow any player to voluntarily reduce any of his rolls to whatever level you and they can agree on.</p><p></p><p>See, to me all that stuff about how much fun **you** find **you** "loves building characters with significant flaws" is all well and good for **you** when you sit at the table as a player but now you are talking about pushing that onto other players and doing so in an unpredictable/unreliable way. Lucky players may manage to get an average stat on their "joy of the flaw" roll while another might get a 6 (odds of getting exactly precisely a 6 is DOUBLE the odds of getting a +2 or higher bonus at all by this method.)</p><p></p><p>So, maybe the player who like you loves flawed characters rolls no flaws and maybe the character who is not so thrilled rolls the 6... or maybe even one loving the joy of the flaw gets a bad result on their nrmal 4d6 rolls and then also gets a bad result on the "joy of the flaw" roll for not one bad stat but two (or three.)</p><p></p><p><strong>Instead, why not let your base system play itself out as a single favorable set of rolls for everyone and then allow those who want to experience the awesome joy of "building characters with significant flaws" to just lower their stat(s) to whatever level they think will maximize their joy?</strong></p><p><strong></strong></p><p></p><p>That will also give you a clear idea of how many of your players also share your particular joy.</p><p></p><p>but for Gm it is always important to differentiate between what they enjoy doing when sitting at the table as a player and what the players in the game now enjoy - cuz often they are not the same.</p><p></p><p>Now, sure obviously a player who voluntarily lowers his stats may find that creates some balance issues but to that i say two things:</p><p>1 - You are rolling for stats so any expectation of abilitiy balance never gets to the table.</p><p>2 - The decision is made with full knowledge, completely voluntarily and is done for the "joy of the flaw" and not the balance.</p><p></p><p>But basically, what give you the tingly leg when playing as a player may not be as tingly leg for others so... might want to make this a voluntary thing.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7322444, member: 6919838"] 4d6 drop highest has the following specs: Median roll is 9 compared to 10-11 for straight 3d6. Mode is 8 vs 10-11 for 3d6 straight Odds of 14+ (a +2 or higher bonus) is around 1 in 20 (~5%) Odds of 7 or less (a -2 or worse penalty) is ~35% i would recommend (looked it up for this post) looking at [url]http://anydice.com/[/url] (but i have now used it once so my impression may be based on insufficient info.) google Dice odds calculator for many options. Now that i answered the actual question, i will make a suggestion as an alternative. Use 4d6 keep highest. Allow any player to voluntarily reduce any of his rolls to whatever level you and they can agree on. See, to me all that stuff about how much fun **you** find **you** "loves building characters with significant flaws" is all well and good for **you** when you sit at the table as a player but now you are talking about pushing that onto other players and doing so in an unpredictable/unreliable way. Lucky players may manage to get an average stat on their "joy of the flaw" roll while another might get a 6 (odds of getting exactly precisely a 6 is DOUBLE the odds of getting a +2 or higher bonus at all by this method.) So, maybe the player who like you loves flawed characters rolls no flaws and maybe the character who is not so thrilled rolls the 6... or maybe even one loving the joy of the flaw gets a bad result on their nrmal 4d6 rolls and then also gets a bad result on the "joy of the flaw" roll for not one bad stat but two (or three.) [B]Instead, why not let your base system play itself out as a single favorable set of rolls for everyone and then allow those who want to experience the awesome joy of "building characters with significant flaws" to just lower their stat(s) to whatever level they think will maximize their joy? [/B] That will also give you a clear idea of how many of your players also share your particular joy. but for Gm it is always important to differentiate between what they enjoy doing when sitting at the table as a player and what the players in the game now enjoy - cuz often they are not the same. Now, sure obviously a player who voluntarily lowers his stats may find that creates some balance issues but to that i say two things: 1 - You are rolling for stats so any expectation of abilitiy balance never gets to the table. 2 - The decision is made with full knowledge, completely voluntarily and is done for the "joy of the flaw" and not the balance. But basically, what give you the tingly leg when playing as a player may not be as tingly leg for others so... might want to make this a voluntary thing. [/QUOTE]
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