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4d6 Drop the Highest?
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<blockquote data-quote="Charlaquin" data-source="post: 7322581" data-attributes="member: 6779196"><p>I agree with this. However, there is one small problem with this method: D&D is a team game. It may be fun for one player to voluntarily take a 6 even though he rolled an 11. But it might not be so fun for the rest of the party who have to carry his weight. I think that’s part of the appeal of rolled stats for some - you can experience the “joy of the flaw” without being That Guy who chooses to play a flawed character even though there are 3 other players relying on you. If anyone gets annoyed at you for binging a crappy character to the table, you get to blame the dice. Likewise, if you like having super high stats, there’s a chance that you’ll get that god roll with multiple 16+ stats, and you can blame the dice instead of risking being called a munchkin.</p><p></p><p>Here’s what I’d recommend: The stat generation method is ostensibly 4d6 drop lowest. Everyone rolls their own stats, away from the table, at home if they like. At the table, there are no questions asked, regardless of what stats a player has. The players who enjoy the excitement of random stats and want to play what they rolled fairly get to do so. The players who really need high stats to have a fun time can do so with no judgment. The folks who love the “joy of the flaw” can make their characters as flawed as they like without others feeling like they’re willingly hamstringing the party. Everyone wins</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7322581, member: 6779196"] I agree with this. However, there is one small problem with this method: D&D is a team game. It may be fun for one player to voluntarily take a 6 even though he rolled an 11. But it might not be so fun for the rest of the party who have to carry his weight. I think that’s part of the appeal of rolled stats for some - you can experience the “joy of the flaw” without being That Guy who chooses to play a flawed character even though there are 3 other players relying on you. If anyone gets annoyed at you for binging a crappy character to the table, you get to blame the dice. Likewise, if you like having super high stats, there’s a chance that you’ll get that god roll with multiple 16+ stats, and you can blame the dice instead of risking being called a munchkin. Here’s what I’d recommend: The stat generation method is ostensibly 4d6 drop lowest. Everyone rolls their own stats, away from the table, at home if they like. At the table, there are no questions asked, regardless of what stats a player has. The players who enjoy the excitement of random stats and want to play what they rolled fairly get to do so. The players who really need high stats to have a fun time can do so with no judgment. The folks who love the “joy of the flaw” can make their characters as flawed as they like without others feeling like they’re willingly hamstringing the party. Everyone wins [/QUOTE]
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