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4d6 Drop the Highest?
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<blockquote data-quote="5ekyu" data-source="post: 7322595" data-attributes="member: 6919838"><p>In cases where such "shade" is needed, sure. But in my ecperience just being open about what you want and playing with others who share or accept that is better in the ling run.</p><p></p><p>I mean even if they dont vlame you specifically the feeling about "carrying your weight" is still there whether they think it was intentional or blame it on the dice.</p><p></p><p>All hiding the source does is raise doubts for those looking to blame if blame is a problem. </p><p></p><p>Meanwhile the "nod nod wink wink" approach to honestly generating chars would also spread doubt to the lucky guy.</p><p></p><p>Honestly if i committed to play in a game ran that way, i would look to you (GM) and say "you give me stats and let me assign them (or not if order was random" so there was no question where the stats came from.</p><p></p><p>Then again, thats likely not a bad approach for dealing with ANY GM who wants to get very influential in character attribute process. Just cut away the beard and just say "Hey, you want to pick the numbers... So fine you do it, give me the results and wake me when my choices and preferences mean something."</p><p></p><p></p><p></p><p></p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7322595, member: 6919838"] In cases where such "shade" is needed, sure. But in my ecperience just being open about what you want and playing with others who share or accept that is better in the ling run. I mean even if they dont vlame you specifically the feeling about "carrying your weight" is still there whether they think it was intentional or blame it on the dice. All hiding the source does is raise doubts for those looking to blame if blame is a problem. Meanwhile the "nod nod wink wink" approach to honestly generating chars would also spread doubt to the lucky guy. Honestly if i committed to play in a game ran that way, i would look to you (GM) and say "you give me stats and let me assign them (or not if order was random" so there was no question where the stats came from. Then again, thats likely not a bad approach for dealing with ANY GM who wants to get very influential in character attribute process. Just cut away the beard and just say "Hey, you want to pick the numbers... So fine you do it, give me the results and wake me when my choices and preferences mean something." Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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