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4d6 Drop the Lowest Etiquette
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<blockquote data-quote="Skyscraper" data-source="post: 6721481" data-attributes="member: 48518"><p>I dislike is that the game has really become all about getting 18's and 20's early in the game, and having those numbers in your main stat becomes mostly meaningless, its just the basic expectation. And low scores of 7 or less simply do not exist, so they are also meaningless.</p><p></p><p>I like weird die rolls, 18's that mean something and PCs that stand out for some reason (bad scores being one reason).</p><p></p><p>Here is what I decided to go for in my upcoming D&D campaign:</p><p></p><p><strong>1) Roll 3d6 six times, and assign to stats in order. </strong></p><p><strong>2) Repeat step (1) once. Then pick the array you prefer among the two.(Background idea: who was/is that other person?)</strong></p><p><strong>3) If you wish, assign one score of 14 to one stat in replacement of the rolled stat (represents character development).</strong></p><p><strong>4) At this point, must have at least one stat of 7 or less, or two stats of 9 or less. If not, either lower one stat to a 6, or restart from scratch. (Nobody's perfect. And those that are, are punished by life itself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</strong></p><p><strong>5) Apply race mods.</strong></p><p><strong>6) No stat augmentations every 4 levels, only bonus feats.</strong></p><p></p><p>Step (2) helps avoid the super unlucky array. Step (3) helps avoid the fighter PC with 9 STR. Step (4) helps avoid the super-lucky array with 12+ everywhere (which is a possibility due to the existence of step (3)). Step (3) also helps towards the player being able to choose just about any class - except perhaps those that require a few good stats such as paladin. But then again, I like that it's not everyone that can choose to be a paladin. I also like that you might end up choosing something that nature (read: lucky rolls) pushed you towards.</p><p></p><p>Caveat: we're a veteran bunch of players. Everyone has played whatever class they wanted, several times, in the past. Having random ability scores influencing class selection is OK for us.</p><p></p><p>In the end, worse case scenario is you have two crappy arrays to choose from, but you get to plug at least one 14 in a stat of your choice and probably augment it to 16 if you wish with race bonuses. So you won't play a fighter who hits very significantly less often, for example. However, 17's, 18's, 19's and 20's are much rarer indeed and that top 20% becomes meaningful, as is having several good stats.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6721481, member: 48518"] I dislike is that the game has really become all about getting 18's and 20's early in the game, and having those numbers in your main stat becomes mostly meaningless, its just the basic expectation. And low scores of 7 or less simply do not exist, so they are also meaningless. I like weird die rolls, 18's that mean something and PCs that stand out for some reason (bad scores being one reason). Here is what I decided to go for in my upcoming D&D campaign: [B]1) Roll 3d6 six times, and assign to stats in order. 2) Repeat step (1) once. Then pick the array you prefer among the two.(Background idea: who was/is that other person?) 3) If you wish, assign one score of 14 to one stat in replacement of the rolled stat (represents character development). 4) At this point, must have at least one stat of 7 or less, or two stats of 9 or less. If not, either lower one stat to a 6, or restart from scratch. (Nobody's perfect. And those that are, are punished by life itself :) ) 5) Apply race mods. 6) No stat augmentations every 4 levels, only bonus feats.[/B] Step (2) helps avoid the super unlucky array. Step (3) helps avoid the fighter PC with 9 STR. Step (4) helps avoid the super-lucky array with 12+ everywhere (which is a possibility due to the existence of step (3)). Step (3) also helps towards the player being able to choose just about any class - except perhaps those that require a few good stats such as paladin. But then again, I like that it's not everyone that can choose to be a paladin. I also like that you might end up choosing something that nature (read: lucky rolls) pushed you towards. Caveat: we're a veteran bunch of players. Everyone has played whatever class they wanted, several times, in the past. Having random ability scores influencing class selection is OK for us. In the end, worse case scenario is you have two crappy arrays to choose from, but you get to plug at least one 14 in a stat of your choice and probably augment it to 16 if you wish with race bonuses. So you won't play a fighter who hits very significantly less often, for example. However, 17's, 18's, 19's and 20's are much rarer indeed and that top 20% becomes meaningful, as is having several good stats. [/QUOTE]
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