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4d6 Messed Up Party Composition?
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<blockquote data-quote="DEFCON 1" data-source="post: 7461455" data-attributes="member: 7006"><p>And the challenges you present have nothing to do with the characters, and their backgrounds, their histories? That's what I mean about "tailoring the story" to them-- if their characters find X important and don't find Y important... then I'm not going to throw in encounters, plot hooks, NPCs or other stuff about Y just to force the issue. Because then nobody is happy.</p><p></p><p></p><p></p><p>So you don't ever think about <em>how often</em> you throw ranged encounters at them versus melee encounters? Do you just select types of encounters and the monsters in them at random? I mean, if you are a "sandbox DM" like I mentioned above, I can understand where you'd be coming from-- your map has encounter locations with set monsters and set terrain and whatever happens, happens. But if not... then I don't see really why you'd (for instance) throw 2, 3, 5 ranged fights against your party in a row? Without "tailoring" things those numbers would certainly be a possibility. And your group is okay with that?</p><p></p><p>To each their own, of course... but I just find deliberately thumbing your nose at your own players' desires for the types of stories they want to experience just because you can (or because "the world" is unchangeable) to be cutting it off while you are thumbing it, just to spite your face.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7461455, member: 7006"] And the challenges you present have nothing to do with the characters, and their backgrounds, their histories? That's what I mean about "tailoring the story" to them-- if their characters find X important and don't find Y important... then I'm not going to throw in encounters, plot hooks, NPCs or other stuff about Y just to force the issue. Because then nobody is happy. So you don't ever think about [I]how often[/I] you throw ranged encounters at them versus melee encounters? Do you just select types of encounters and the monsters in them at random? I mean, if you are a "sandbox DM" like I mentioned above, I can understand where you'd be coming from-- your map has encounter locations with set monsters and set terrain and whatever happens, happens. But if not... then I don't see really why you'd (for instance) throw 2, 3, 5 ranged fights against your party in a row? Without "tailoring" things those numbers would certainly be a possibility. And your group is okay with that? To each their own, of course... but I just find deliberately thumbing your nose at your own players' desires for the types of stories they want to experience just because you can (or because "the world" is unchangeable) to be cutting it off while you are thumbing it, just to spite your face. [/QUOTE]
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