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4d6 Messed Up Party Composition?
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<blockquote data-quote="iserith" data-source="post: 7461566" data-attributes="member: 97077"><p>Those things inform their choices perhaps, but doesn't inform my design. I have a player pool with more players than seats per session and each player has more than one character. I quite literally <em>can't </em>design with these things in mind. I can only guess who will attend each session and which character they will choose to bring. I might have a good idea, sometimes, but that's not a good enough guarantee to prep in any particular sort of direction other than working on the adventure location itself without regard to the PCs.</p><p></p><p></p><p></p><p>No and yes (sometimes), respectively.</p><p></p><p></p><p></p><p>I would say I'm a "sandbox DM," but that sandbox can vary quite widely in size and scope. I don't tend to do plot-based adventures like adventure paths. "Sandbox" tends to be one of those words that gets thrown around that means something different to everyone.</p><p></p><p></p><p></p><p>The players are completely in charge of the types of "stories" they want to experience in the context of the presented challenges. Sometimes they have to work harder at succeeding than other times.</p></blockquote><p></p>
[QUOTE="iserith, post: 7461566, member: 97077"] Those things inform their choices perhaps, but doesn't inform my design. I have a player pool with more players than seats per session and each player has more than one character. I quite literally [I]can't [/I]design with these things in mind. I can only guess who will attend each session and which character they will choose to bring. I might have a good idea, sometimes, but that's not a good enough guarantee to prep in any particular sort of direction other than working on the adventure location itself without regard to the PCs. No and yes (sometimes), respectively. I would say I'm a "sandbox DM," but that sandbox can vary quite widely in size and scope. I don't tend to do plot-based adventures like adventure paths. "Sandbox" tends to be one of those words that gets thrown around that means something different to everyone. The players are completely in charge of the types of "stories" they want to experience in the context of the presented challenges. Sometimes they have to work harder at succeeding than other times. [/QUOTE]
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