Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4e/13thA immersion question and 5e/13thA DoaM question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6266325" data-attributes="member: 1165"><p>It's a tactically complex game, which is one reason it has so many fans and haters. For instance, I love the tactical complexity and flexibility of the humble fighter. I never want to play the "point and punch" fighter again. But of course there's a cost. You have to spend more time thinking about what you want to do. That's one reason 4e combat rounds take longer, especially when you get a lot of off-turn actions at higher levels.</p><p></p><p>To feel more "in-character", when playing I try to ask for details about my surroundings. Even if it's not the "smartest" move, I'm also looking to do the "coolest move". If there's a big object I can shove onto someone, a fighter should try that. Look at page 42 for damage values. Same for shoving someone <em>into</em> something. In my second-last 4e session, the PCs raided an old torture chamber (the "villain" was a good guy who didn't use the torture equipment but still found the dungeon useful) and asked if there was an iron maiden there. I said yes and put it on the map. They then tried to shove the "villain" into said iron maiden. It would have been cool had they succeeded.</p><p></p><p>In our last Greyhawk game, we were ambushed on an ice bridge by yetis. A group of them were up a steep 30 foot high slope above us, throwing rocks. We have a monk PC, and he wondered if he should attack the yetis in our faces, or go up the slope and attack the rock throwers. I said go up because it's "cooler". He made the Acrobatics and Athletics checks to get up there, and with his speed reached and beat up yetis a bit before getting shoved back down. (It turned out his chance of making his skill checks was south of 50%, so I almost got his PC killed with my advice. Whoops!) My PC is a wizard who uses Thunderwave, and he's a monk. We got so many "stage fatalities" by throwing yetis down cliffs that, had I brought my laptop, I would have played the Mortal Kombat theme.</p><p></p><p>Actually, our very first monk, who didn't live long enough to roll initiative (it was a Fourthcore game), still wowed us with his ability to take death-defying leaps "at-will", or even refusing to move through any method except jump kicking, which was still faster. 1st-level!</p><p></p><p>Basically, think about what you can do out of game, then translate that in game terms. You might find yourself doing things that aren't optimal. If you have a pretty well-built character, that shouldn't be a problem.</p><p></p><p></p><p></p><p>The audiences don't overlap much at all. D&D has been splintered a long time.</p><p></p><p></p><p></p><p>DoaM doesn't help with immersion much. Then again, many parts of D&D are unrealistic, unimmersive or both. The issue with all the histrionics isn't that DoaM isn't worth attacking, but that D&D Next has <strong>far more important problems</strong> to deal with. If someone is complaining about DoaM in D&D Next, it's a bit like they just returned home from work, found out that someone broke their window and stole their computer, stereo set, TV, identity documents and lamp, and the last part is what's really ticking them off. If someone is complaining about DoaM in 13th Age, it seems to me that it's a First World problem, only a problem because so many more important problems have been fixed, so that's all there's left to complain about.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6266325, member: 1165"] It's a tactically complex game, which is one reason it has so many fans and haters. For instance, I love the tactical complexity and flexibility of the humble fighter. I never want to play the "point and punch" fighter again. But of course there's a cost. You have to spend more time thinking about what you want to do. That's one reason 4e combat rounds take longer, especially when you get a lot of off-turn actions at higher levels. To feel more "in-character", when playing I try to ask for details about my surroundings. Even if it's not the "smartest" move, I'm also looking to do the "coolest move". If there's a big object I can shove onto someone, a fighter should try that. Look at page 42 for damage values. Same for shoving someone [i]into[/i] something. In my second-last 4e session, the PCs raided an old torture chamber (the "villain" was a good guy who didn't use the torture equipment but still found the dungeon useful) and asked if there was an iron maiden there. I said yes and put it on the map. They then tried to shove the "villain" into said iron maiden. It would have been cool had they succeeded. In our last Greyhawk game, we were ambushed on an ice bridge by yetis. A group of them were up a steep 30 foot high slope above us, throwing rocks. We have a monk PC, and he wondered if he should attack the yetis in our faces, or go up the slope and attack the rock throwers. I said go up because it's "cooler". He made the Acrobatics and Athletics checks to get up there, and with his speed reached and beat up yetis a bit before getting shoved back down. (It turned out his chance of making his skill checks was south of 50%, so I almost got his PC killed with my advice. Whoops!) My PC is a wizard who uses Thunderwave, and he's a monk. We got so many "stage fatalities" by throwing yetis down cliffs that, had I brought my laptop, I would have played the Mortal Kombat theme. Actually, our very first monk, who didn't live long enough to roll initiative (it was a Fourthcore game), still wowed us with his ability to take death-defying leaps "at-will", or even refusing to move through any method except jump kicking, which was still faster. 1st-level! Basically, think about what you can do out of game, then translate that in game terms. You might find yourself doing things that aren't optimal. If you have a pretty well-built character, that shouldn't be a problem. The audiences don't overlap much at all. D&D has been splintered a long time. DoaM doesn't help with immersion much. Then again, many parts of D&D are unrealistic, unimmersive or both. The issue with all the histrionics isn't that DoaM isn't worth attacking, but that D&D Next has [b]far more important problems[/b] to deal with. If someone is complaining about DoaM in D&D Next, it's a bit like they just returned home from work, found out that someone broke their window and stole their computer, stereo set, TV, identity documents and lamp, and the last part is what's really ticking them off. If someone is complaining about DoaM in 13th Age, it seems to me that it's a First World problem, only a problem because so many more important problems have been fixed, so that's all there's left to complain about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e/13thA immersion question and 5e/13thA DoaM question
Top