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General Tabletop Discussion
D&D Older Editions
4e/13thA immersion question and 5e/13thA DoaM question
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<blockquote data-quote="steenan" data-source="post: 6266375" data-attributes="member: 23240"><p>Mechanics-based tactics are in general something that prevents or disrupts immersion for me. Using map and miniatures, calculating modifiers, tracking details of how my abilities work. It's not a big problem, because I can have fun without immersion, too - and I don't tend to play D&D very immersively. But in general, anything that requires me to think more about how the mechanical pieces interact than about how the character would act in the fictional situation won't work well with my immersion.</p><p></p><p>The number of powers is not a problem. Having too many may be time consuming, but isn't more immersion-breaking than being too restricted and unable to express what I would like to do in fiction (see: 3.x, where any combat maneuver other than simply dealing damage was heavily penalized unless you specialized in it).</p><p></p><p>Powers having unclear or too complicated effects are much worse, because they require focusing on the system. As are rules that leave character powerless or useless for significant time.</p></blockquote><p></p>
[QUOTE="steenan, post: 6266375, member: 23240"] Mechanics-based tactics are in general something that prevents or disrupts immersion for me. Using map and miniatures, calculating modifiers, tracking details of how my abilities work. It's not a big problem, because I can have fun without immersion, too - and I don't tend to play D&D very immersively. But in general, anything that requires me to think more about how the mechanical pieces interact than about how the character would act in the fictional situation won't work well with my immersion. The number of powers is not a problem. Having too many may be time consuming, but isn't more immersion-breaking than being too restricted and unable to express what I would like to do in fiction (see: 3.x, where any combat maneuver other than simply dealing damage was heavily penalized unless you specialized in it). Powers having unclear or too complicated effects are much worse, because they require focusing on the system. As are rules that leave character powerless or useless for significant time. [/QUOTE]
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4e/13thA immersion question and 5e/13thA DoaM question
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