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General Tabletop Discussion
D&D Older Editions
4e/13thA immersion question and 5e/13thA DoaM question
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<blockquote data-quote="Cadence" data-source="post: 6267672" data-attributes="member: 6701124"><p>Thanks for all the suggestions! </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=1165" target="_blank">(Psi)SeveredHead</a></u></strong></em> for asking about the surroundings and looking for the coolest move </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23240" target="_blank">steenan</a></u></strong></em> for thinking about whether some powers focus a lot more on the system than the story </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2804" target="_blank">Dragonblade</a></u></strong></em> for suggesting to think about how each power should play out for the character </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=75791" target="_blank">TheFindus</a></u></strong></em> for focussing on what the character would do in the situation</p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=91777" target="_blank">Dungeoneer</a></u></strong></em> for avoiding analysis paralis by trying to simplify some things in the build </p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=27160" target="_blank">Balesir</a></u></strong></em> for thinking about what I want to achieve and then grabbing a power that helps that, instead of the other way around</p><p></p><p>Next game is tonight. </p><p></p><p>One of the other players suggested printing out the various spells and powers (index card size) instead of literally having them on a big list. I'm hoping that having them sorted into thematic piles will make it easier to follow the suggestion to think about what I want to do, and then grabbing the action that enables it. (Seems obvious thinking about the power cards in 4e, but something I'd never used in the editions I've played more).</p><p></p><p>Since a bunch of the domain powers are buffy/quick actions, I think I'll also try to move back into my old-fashioned comfort zone a bit by subbing out one or two of the buffy/quick action spells for some with more direct effects (damage and healing). I can then change the mix when I'm feeling it more.</p><p></p><p>--</p><p></p><p></p><p></p><p>That seems like a good explanation of why no hub-bub to me.</p><p></p><p> </p><p></p><p>I think I was conflating all the positiveness over 13thA's release here on the boards and the fact it was d20, with a level of popularity that would have caused it to overlap with the pro-3/3.5/PF crowd. Silly of me in retrospect, since that ignores all the other ways that d20 has been used that pull away from its origins into the wider world of gaming, and that of course the number of posts relative to other things was huge right at the release.</p><p></p><p>---</p><p></p><p></p><p></p><p>As @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6683099" target="_blank">dd.stevenson</a></u></strong></em> says I don't plan on forgetting that I'm playing a game. </p><p></p><p>Is "get into character" a better word choice? (Is there a good web-page that describes the subtleties in their definitions?)</p><p></p><p>I was trying to get at the difficulty I was having trying to view things from the point of view the character would have instead of just choosing things from a list based on their mechanical effectiveness. Or as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em> says, getting some emotion out of it that corresponds to how the PC would be feeling. If it's all just plusses and minuses and moving little squares through a grid, then why bother giving the parts of the game names like elf, dwarf, or spell or call it role-playing?</p><p></p><p></p><p></p><p>But don't let me get in the way of your dismissive non-caring <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Cadence, post: 6267672, member: 6701124"] Thanks for all the suggestions! @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=1165"](Psi)SeveredHead[/URL][/U][/B][/I] for asking about the surroundings and looking for the coolest move @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23240"]steenan[/URL][/U][/B][/I] for thinking about whether some powers focus a lot more on the system than the story @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2804"]Dragonblade[/URL][/U][/B][/I] for suggesting to think about how each power should play out for the character @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=75791"]TheFindus[/URL][/U][/B][/I] for focussing on what the character would do in the situation @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=91777"]Dungeoneer[/URL][/U][/B][/I] for avoiding analysis paralis by trying to simplify some things in the build @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=27160"]Balesir[/URL][/U][/B][/I] for thinking about what I want to achieve and then grabbing a power that helps that, instead of the other way around Next game is tonight. One of the other players suggested printing out the various spells and powers (index card size) instead of literally having them on a big list. I'm hoping that having them sorted into thematic piles will make it easier to follow the suggestion to think about what I want to do, and then grabbing the action that enables it. (Seems obvious thinking about the power cards in 4e, but something I'd never used in the editions I've played more). Since a bunch of the domain powers are buffy/quick actions, I think I'll also try to move back into my old-fashioned comfort zone a bit by subbing out one or two of the buffy/quick action spells for some with more direct effects (damage and healing). I can then change the mix when I'm feeling it more. -- That seems like a good explanation of why no hub-bub to me. I think I was conflating all the positiveness over 13thA's release here on the boards and the fact it was d20, with a level of popularity that would have caused it to overlap with the pro-3/3.5/PF crowd. Silly of me in retrospect, since that ignores all the other ways that d20 has been used that pull away from its origins into the wider world of gaming, and that of course the number of posts relative to other things was huge right at the release. --- As @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6683099"]dd.stevenson[/URL][/U][/B][/I] says I don't plan on forgetting that I'm playing a game. Is "get into character" a better word choice? (Is there a good web-page that describes the subtleties in their definitions?) I was trying to get at the difficulty I was having trying to view things from the point of view the character would have instead of just choosing things from a list based on their mechanical effectiveness. Or as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I] says, getting some emotion out of it that corresponds to how the PC would be feeling. If it's all just plusses and minuses and moving little squares through a grid, then why bother giving the parts of the game names like elf, dwarf, or spell or call it role-playing? But don't let me get in the way of your dismissive non-caring ;) [/QUOTE]
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