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Community
General Tabletop Discussion
D&D Older Editions
4e/13thA immersion question and 5e/13thA DoaM question
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<blockquote data-quote="Emerikol" data-source="post: 6271254" data-attributes="member: 6698278"><p>Actually I've always referred to spells by scroll. So a ninth level spell is on the ninth scroll. These "scrolls" represent the original magic handed down from the elves. New spells are often referenced as belonging on this scroll or that scroll. It's really easy. </p><p></p><p></p><p></p><p>Damage on a miss isn't as written a dissociative mechanic. That is the problem with just lumping everything I don't like into one category. I do not like inspirational hit points either but again that is not a dissociative mechanic either. </p><p></p><p>There are three major concerns for me and my playstyle</p><p>1. Dissociative mechanics - fate points, action points, martial dailies, rigid encounters, and so forth. Basically not actor stance.</p><p>2. Hit points - Inspiration vs proportional meat. </p><p>3. Simulation/Process Simulation </p><p></p><p>While people who dislike certain things may often agree on those three issues they are not the same thing. They overlap (simulation is anti-dissociative mechanics but not everything anti-sim is dissociative. Dissociative is a subcategory) in some cases. I like to highlight dissociative mechanics because they are easy to identify and avoid in most cases.</p><p></p><p>DoaM violates process simulation for sure. It may flirt with violating hit points as proportional meat. It has nothing to do though with dissociative mechanics.</p><p></p><p>If you bothered to really understand the definition which is clear, you would find dissociative mechanics as a specific label a useful way to communicate. That does not mean you have to dislike them. Many people love them. The dissociative label applies to the character mechanic disconnect and not to any effect it has on the player.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6271254, member: 6698278"] Actually I've always referred to spells by scroll. So a ninth level spell is on the ninth scroll. These "scrolls" represent the original magic handed down from the elves. New spells are often referenced as belonging on this scroll or that scroll. It's really easy. Damage on a miss isn't as written a dissociative mechanic. That is the problem with just lumping everything I don't like into one category. I do not like inspirational hit points either but again that is not a dissociative mechanic either. There are three major concerns for me and my playstyle 1. Dissociative mechanics - fate points, action points, martial dailies, rigid encounters, and so forth. Basically not actor stance. 2. Hit points - Inspiration vs proportional meat. 3. Simulation/Process Simulation While people who dislike certain things may often agree on those three issues they are not the same thing. They overlap (simulation is anti-dissociative mechanics but not everything anti-sim is dissociative. Dissociative is a subcategory) in some cases. I like to highlight dissociative mechanics because they are easy to identify and avoid in most cases. DoaM violates process simulation for sure. It may flirt with violating hit points as proportional meat. It has nothing to do though with dissociative mechanics. If you bothered to really understand the definition which is clear, you would find dissociative mechanics as a specific label a useful way to communicate. That does not mean you have to dislike them. Many people love them. The dissociative label applies to the character mechanic disconnect and not to any effect it has on the player. [/QUOTE]
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4e/13thA immersion question and 5e/13thA DoaM question
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