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Community
General Tabletop Discussion
D&D Older Editions
4e/13thA immersion question and 5e/13thA DoaM question
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<blockquote data-quote="GMMichael" data-source="post: 6271609" data-attributes="member: 6685730"><p>If you're using an actual checklist, power-cards, or a 2+ page character sheet, this is probably inevitable. A lighter rules system that allows for more imagination or abstract gaming has a better chance to put you right in the driver's seat. (Unless that driver's seat is an actual seat in a warmech, where you'd expect a lot of computer screens with menus.)</p><p></p><p></p><p>Are you saying it feels weird to help your companions do more damage...when they miss? Yeah, that does sound weird.</p><p></p><p>Compare it to this, and see if you feel better about it:</p><p></p><p>Modos RPG players don't hit or miss. They either succeed on a contest against enemy defense, or they don't. If they succeed, or the enemy doesn't have an action with which to defend, <em>then</em> they deal damage, which has two important features:</p><p></p><p>1) The attacker describes his attack, and the defender describes his defense. If the defender takes 8 damage, he's welcome to say that the attacker completely missed (due to whatever reason he wants), but he still must add 8 damage to his damage pool.</p><p></p><p>2) Physical damage is guaranteed when you're out of actions, and the attacker still has a reasonable chance to hit you. So if you've spent your round attacking the BBEG, and the injured goblin lying in the corner has an arrow knocked, he doesn't need to roll it - he's doing a minimum of one damage to you. This damage could be the effort you spend dodging the arrow, or your grunt as it hits you full in the face - whatever you call it, you can't avoid damage unless you spend an action on it.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6271609, member: 6685730"] If you're using an actual checklist, power-cards, or a 2+ page character sheet, this is probably inevitable. A lighter rules system that allows for more imagination or abstract gaming has a better chance to put you right in the driver's seat. (Unless that driver's seat is an actual seat in a warmech, where you'd expect a lot of computer screens with menus.) Are you saying it feels weird to help your companions do more damage...when they miss? Yeah, that does sound weird. Compare it to this, and see if you feel better about it: Modos RPG players don't hit or miss. They either succeed on a contest against enemy defense, or they don't. If they succeed, or the enemy doesn't have an action with which to defend, [I]then[/I] they deal damage, which has two important features: 1) The attacker describes his attack, and the defender describes his defense. If the defender takes 8 damage, he's welcome to say that the attacker completely missed (due to whatever reason he wants), but he still must add 8 damage to his damage pool. 2) Physical damage is guaranteed when you're out of actions, and the attacker still has a reasonable chance to hit you. So if you've spent your round attacking the BBEG, and the injured goblin lying in the corner has an arrow knocked, he doesn't need to roll it - he's doing a minimum of one damage to you. This damage could be the effort you spend dodging the arrow, or your grunt as it hits you full in the face - whatever you call it, you can't avoid damage unless you spend an action on it. [/QUOTE]
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Community
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4e/13thA immersion question and 5e/13thA DoaM question
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