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4e/13thA immersion question and 5e/13thA DoaM question
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<blockquote data-quote="pemerton" data-source="post: 6271978" data-attributes="member: 42582"><p>I'm still confused: is feeling important to the notion of dissocatied mechanics, or isn't it?</p><p></p><p></p><p>A player in D&D often knows that his/her PC has enough hit points remaining that s/he cannot die to a single arrow, or cannot die from jumping over a 40' cliff. This is possible even for a character of modest level. (Eg a 2nd level fighter can have enough hit points to be immune to death from a single arror, and by 4th level will typically have enough hp to be immuned to death from a 40' fall.)</p><p></p><p>No human being in the world can now these things of him-/herself.</p><p></p><p>Hence I have never met anyone, until I came online, who thought that hp corresponded to PC self-knowledge. They are information for the player about the buffer of luck/plot protection that the PC has. (Much as Gygax described in his DMG.) And for those players who didn't want to play a game with this sort of mechanic - and I've known plenty and been one from time-to-time - we played RQ or Rolemaster rather than D&D.</p><p></p><p>And flipping it around - if a PC in your gameworld <em>can</em> know that s/he is lucky enough to survive an arrow shot or a 40' fall with absolute certainty, then s/he can know that s/he is lucky enough to pull off one clever move in the next 5 minutes, but no more. (Ie there is nothing inherent to hp that makes <em>them</em> playable as non-metagame that is missing from 4e's mechanics.)</p><p></p><p>There is a perfectly good non-pejorative word for mechanics that do not correspond to a choice the character makes in the gameworld: metagame mechanics.</p><p></p><p>And the claim that a player cannot use metagame mechanics while being in character is an empirical claim that is false: for some counter-examples (and many others could be given), I refer you to posts 477 and 498 in <a href="http://www.enworld.org/forum/showthread.php?308488-In-Defense-of-the-Theory-of-Dissociated-Mechanics/page24&p=5626076&viewfull=1#post5626076" target="_blank">this</a> <a href="http://www.enworld.org/forum/showthread.php?308488-In-Defense-of-the-Theory-of-Dissociated-Mechanics/page25&p=5626398&viewfull=1#post5626398" target="_blank">thread</a>, and the ensuing discusion.</p><p></p><p>In other words, my mental model is fine. I understand what you're saying - I'm just denying it. If you want to necro the thread I've linked to and discuss it further, I'm happy to.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6271978, member: 42582"] I'm still confused: is feeling important to the notion of dissocatied mechanics, or isn't it? A player in D&D often knows that his/her PC has enough hit points remaining that s/he cannot die to a single arrow, or cannot die from jumping over a 40' cliff. This is possible even for a character of modest level. (Eg a 2nd level fighter can have enough hit points to be immune to death from a single arror, and by 4th level will typically have enough hp to be immuned to death from a 40' fall.) No human being in the world can now these things of him-/herself. Hence I have never met anyone, until I came online, who thought that hp corresponded to PC self-knowledge. They are information for the player about the buffer of luck/plot protection that the PC has. (Much as Gygax described in his DMG.) And for those players who didn't want to play a game with this sort of mechanic - and I've known plenty and been one from time-to-time - we played RQ or Rolemaster rather than D&D. And flipping it around - if a PC in your gameworld [I]can[/I] know that s/he is lucky enough to survive an arrow shot or a 40' fall with absolute certainty, then s/he can know that s/he is lucky enough to pull off one clever move in the next 5 minutes, but no more. (Ie there is nothing inherent to hp that makes [I]them[/I] playable as non-metagame that is missing from 4e's mechanics.) There is a perfectly good non-pejorative word for mechanics that do not correspond to a choice the character makes in the gameworld: metagame mechanics. And the claim that a player cannot use metagame mechanics while being in character is an empirical claim that is false: for some counter-examples (and many others could be given), I refer you to posts 477 and 498 in [url=http://www.enworld.org/forum/showthread.php?308488-In-Defense-of-the-Theory-of-Dissociated-Mechanics/page24&p=5626076&viewfull=1#post5626076]this[/url] [url=http://www.enworld.org/forum/showthread.php?308488-In-Defense-of-the-Theory-of-Dissociated-Mechanics/page25&p=5626398&viewfull=1#post5626398]thread[/url], and the ensuing discusion. In other words, my mental model is fine. I understand what you're saying - I'm just denying it. If you want to necro the thread I've linked to and discuss it further, I'm happy to. [/QUOTE]
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