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4e/13thA immersion question and 5e/13thA DoaM question
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<blockquote data-quote="pemerton" data-source="post: 6272767" data-attributes="member: 42582"><p>That can't be right. <em>Every</em> mechanic is disconnected from the character, in so far as it is a process that the player in the real world activates and engages with.</p><p></p><p>I <em>think</em> what you mean is that the mechanic does not model or otherwise correspond to some decision the character is taking or process that the character is initiating in the gameworld.</p><p></p><p>Which is to say, the mechanic is a metagame mechanic.</p><p></p><p>In D&D, which has always had abstracted combat mechanics and has, over time, only reduced the extent to which action in combat is continuous, that includes a good chunk of the combat mechanics. I posted this recently on another of these threads:</p><p></p><p>I think the contrast with a "continuous initiative", roll to attack then roll to dodge/parry system (say RQ, or BW) is pretty marked. For instance, an attack roll in D&D seems to cover, as a relevant part of the fiction, <em>how well the enemy parried</em>. But that is certainly not a part of the gameworld under the control of the PC whose player is rolling the d20!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6272767, member: 42582"] That can't be right. [I]Every[/I] mechanic is disconnected from the character, in so far as it is a process that the player in the real world activates and engages with. I [I]think[/I] what you mean is that the mechanic does not model or otherwise correspond to some decision the character is taking or process that the character is initiating in the gameworld. Which is to say, the mechanic is a metagame mechanic. In D&D, which has always had abstracted combat mechanics and has, over time, only reduced the extent to which action in combat is continuous, that includes a good chunk of the combat mechanics. I posted this recently on another of these threads: I think the contrast with a "continuous initiative", roll to attack then roll to dodge/parry system (say RQ, or BW) is pretty marked. For instance, an attack roll in D&D seems to cover, as a relevant part of the fiction, [I]how well the enemy parried[/I]. But that is certainly not a part of the gameworld under the control of the PC whose player is rolling the d20! [/QUOTE]
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