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4e/13thA immersion question and 5e/13thA DoaM question
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<blockquote data-quote="heretic888" data-source="post: 6274981" data-attributes="member: 60326"><p>Correct, however, this brings us back to the point I made in a previous post: "hit" and "miss" aref or the benefit of the players, not their characters. In essence, hitting and missing are terms that refer to what the players are doing with the rules not what their characters are doing in the narrative.</p><p></p><p>A more narratively accurate description might see "hitting" and "missing" in context of degrees of success (this is especially true of 13th Age, with its fail forward philosophy and all weapon attacks dealing miss damage). Its not that your attack hit or miss, but that it was either effective/successful in weakening your opponent or it was less so.</p><p></p><p>In any case, miss damage is not an issue for me given the highly abstract nature of traditional mechanics. The same goes for 13A's recoveries and Next's hit dice mechanics.</p></blockquote><p></p>
[QUOTE="heretic888, post: 6274981, member: 60326"] Correct, however, this brings us back to the point I made in a previous post: "hit" and "miss" aref or the benefit of the players, not their characters. In essence, hitting and missing are terms that refer to what the players are doing with the rules not what their characters are doing in the narrative. A more narratively accurate description might see "hitting" and "missing" in context of degrees of success (this is especially true of 13th Age, with its fail forward philosophy and all weapon attacks dealing miss damage). Its not that your attack hit or miss, but that it was either effective/successful in weakening your opponent or it was less so. In any case, miss damage is not an issue for me given the highly abstract nature of traditional mechanics. The same goes for 13A's recoveries and Next's hit dice mechanics. [/QUOTE]
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