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4E - 18 Months Later: Love it or hate it?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5012813" data-attributes="member: 11300"><p>This is an interesting point - I'm glancing across at the cover of the Temple of Elemental Evil and it carries so much good baggage that I could forgive it's foibles as 80's era specific. However, referring to a more recent pair of adventures that we have in common - I believe "The Whispering Cairn" and the "Prince of Redhand" are absolute classics. Now while I know that the Age of Worms adventure Path and 3.x turned to mud for you from your excellent blog, I think even you would have to say how great these two adventures were - and not just from a DM/player's perspective either. </p><p></p><p>On the other hand, with 4e I'm really struggling to think of any instant classics. Is it just the style that I'm not jiving with? The official series has fallen flat for our group - it has been saved I think by DM skill rather than any overt inherent brilliance. We have found the official hooks to be a little flat in these adventures. I think though that this is the opposite experience to your group [perhaps the sans-mini approach has really invigorated some stale RPing muscles?]. </p><p></p><p>Still, I think your Rose Coloured Glasses of Yore angle carries some weight in this regard - good point.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5012813, member: 11300"] This is an interesting point - I'm glancing across at the cover of the Temple of Elemental Evil and it carries so much good baggage that I could forgive it's foibles as 80's era specific. However, referring to a more recent pair of adventures that we have in common - I believe "The Whispering Cairn" and the "Prince of Redhand" are absolute classics. Now while I know that the Age of Worms adventure Path and 3.x turned to mud for you from your excellent blog, I think even you would have to say how great these two adventures were - and not just from a DM/player's perspective either. On the other hand, with 4e I'm really struggling to think of any instant classics. Is it just the style that I'm not jiving with? The official series has fallen flat for our group - it has been saved I think by DM skill rather than any overt inherent brilliance. We have found the official hooks to be a little flat in these adventures. I think though that this is the opposite experience to your group [perhaps the sans-mini approach has really invigorated some stale RPing muscles?]. Still, I think your Rose Coloured Glasses of Yore angle carries some weight in this regard - good point. Best Regards Herremann the Wise [/QUOTE]
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