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4E - 18 Months Later: Love it or hate it?
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<blockquote data-quote="Celtavian" data-source="post: 5022043" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>I hate it. Mainly because it drove me away from a game I've enjoyed so long.</p><p></p><p>Rules are dumbed down limiting combat options and making combat too simplistic and repetitive.</p><p></p><p>Monster manual creatures lost their unique feel. Undead no longer feel like undead.</p><p></p><p>Encounter powers were the worst addition to the game I've ever seen from a storyteller's perspective. I'm sure the players love being able to do something more than swing every combat, but working in the repetition of encounter powers every battle as a storyteller is a prime example of bad writing. You didn't have this problem with situational feats and daily resources.</p><p></p><p>Powers replacing feats I despise. You no longer feel like you're learning a fighting style. It feels more like you're hitting a button to use a power that you suddenly can't use. It's a metagame element that is like bad writing that takes you out of the story. At least it does for me.</p><p></p><p>So much I can't stand about 4E. Such a repetitive game. It leaves very little open to DM interpretation. It doesn't allow for creative tactics or character builds by the players. Very modular, simple, and lacking for an advanced gamer that would have liked additional options rather than having my options further limited.</p><p></p><p>Despise 4E. I pray to the RPG gods that D&D will fall back into the hands of game designers that want to make it better rather than simpler.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5022043, member: 5834"] [b]re[/b] I hate it. Mainly because it drove me away from a game I've enjoyed so long. Rules are dumbed down limiting combat options and making combat too simplistic and repetitive. Monster manual creatures lost their unique feel. Undead no longer feel like undead. Encounter powers were the worst addition to the game I've ever seen from a storyteller's perspective. I'm sure the players love being able to do something more than swing every combat, but working in the repetition of encounter powers every battle as a storyteller is a prime example of bad writing. You didn't have this problem with situational feats and daily resources. Powers replacing feats I despise. You no longer feel like you're learning a fighting style. It feels more like you're hitting a button to use a power that you suddenly can't use. It's a metagame element that is like bad writing that takes you out of the story. At least it does for me. So much I can't stand about 4E. Such a repetitive game. It leaves very little open to DM interpretation. It doesn't allow for creative tactics or character builds by the players. Very modular, simple, and lacking for an advanced gamer that would have liked additional options rather than having my options further limited. Despise 4E. I pray to the RPG gods that D&D will fall back into the hands of game designers that want to make it better rather than simpler. [/QUOTE]
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