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4e A different type of disconnect??
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<blockquote data-quote="MrGrenadine" data-source="post: 4415520" data-attributes="member: 62619"><p>I am NOT trying to start an edition war here--but I have a completely different take on the 2 systems:</p><p></p><p>I would actually describe 3.5 as "rules for almost everything, and if there's no rule, then decide on a modifier and roll a d20", and 4E as "here are some cinematic abilities for you and some rules, but don't forget that sometimes you won't be able to use your abilities for no reason except we said so."</p><p></p><p>YES 3.5 was rules-bloated after years for tinkering and 3rd party support. This was fixed in my games by just playing Core, or Core+, but thats neither here nor there.</p><p></p><p>The issue is that at its heart, D&D is a game of shared, on-the-fly storytelling. The rules should provide a framework for whatever the players can think up, and help adjudicate the success or failure of the task. The rules should never just put arbitrary limits on player's actions.</p><p></p><p>In other words, don't tell me my rogue can't tumble more than once an encounter!</p><p></p><p>I don't mind a rule saying that he can tumble once per encounter with full benefits, and then every attempt after that suffers a cumulative penalty to the check, and/or the distance tumbled. But don't tell me "no".</p><p></p><p>D&D should be a game of "yes". Or more specifically, "yes, and...", or "yes, but...". And 3.5E, for all its faults, is way better suited to that than 4E's At-Will/ Encounter/ Daily system.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 4415520, member: 62619"] I am NOT trying to start an edition war here--but I have a completely different take on the 2 systems: I would actually describe 3.5 as "rules for almost everything, and if there's no rule, then decide on a modifier and roll a d20", and 4E as "here are some cinematic abilities for you and some rules, but don't forget that sometimes you won't be able to use your abilities for no reason except we said so." YES 3.5 was rules-bloated after years for tinkering and 3rd party support. This was fixed in my games by just playing Core, or Core+, but thats neither here nor there. The issue is that at its heart, D&D is a game of shared, on-the-fly storytelling. The rules should provide a framework for whatever the players can think up, and help adjudicate the success or failure of the task. The rules should never just put arbitrary limits on player's actions. In other words, don't tell me my rogue can't tumble more than once an encounter! I don't mind a rule saying that he can tumble once per encounter with full benefits, and then every attempt after that suffers a cumulative penalty to the check, and/or the distance tumbled. But don't tell me "no". D&D should be a game of "yes". Or more specifically, "yes, and...", or "yes, but...". And 3.5E, for all its faults, is way better suited to that than 4E's At-Will/ Encounter/ Daily system. [/QUOTE]
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4e A different type of disconnect??
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