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4e A different type of disconnect??
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<blockquote data-quote="Azzemmell" data-source="post: 4416081" data-attributes="member: 3207"><p>I agree completely. I examined the 4e books with a good degree of attention... and quickly started flipping pages past all the lists of abilities. Yeesh. More of what turns me off about 3e, just a different side to the same coin.</p><p></p><p> I started playing D&D in 1e and started DM'ing in 2e (and have rarely played since; I'm a DM). After running many games of 3e (and I made the switch to it completely), and very much enjoying it's improvements over 2e, I began to see it's faults. Specifically, and this is primarily due to how I like to run games (after all, if the DM doesn't enjoy it then how long before the players just get bored?), the way that the plethora of rules bogged down the game.</p><p></p><p>I remember running 2e games where things could happen so fast and both me and the players were flying by the seat of our pants. Somehow all the options of 3e created limits. Running 3e games became a chore for me; combats lasted longer, players spent more time looking up rules - I don't need to go over this, its been pounded to death by players and DM's like me who at first saw the wealth of 3e material from sweet new companies and said "Cool!!" And then lots of options became too many things to keep track of. 4e immediately struck me as the same thing in different clothes.</p><p></p><p>Long live bare-bones rules and DM's saying, "You want to do what?... wow, that's ballsie. Ok, but you'll be at a -3 because you're still on fire."</p></blockquote><p></p>
[QUOTE="Azzemmell, post: 4416081, member: 3207"] I agree completely. I examined the 4e books with a good degree of attention... and quickly started flipping pages past all the lists of abilities. Yeesh. More of what turns me off about 3e, just a different side to the same coin. I started playing D&D in 1e and started DM'ing in 2e (and have rarely played since; I'm a DM). After running many games of 3e (and I made the switch to it completely), and very much enjoying it's improvements over 2e, I began to see it's faults. Specifically, and this is primarily due to how I like to run games (after all, if the DM doesn't enjoy it then how long before the players just get bored?), the way that the plethora of rules bogged down the game. I remember running 2e games where things could happen so fast and both me and the players were flying by the seat of our pants. Somehow all the options of 3e created limits. Running 3e games became a chore for me; combats lasted longer, players spent more time looking up rules - I don't need to go over this, its been pounded to death by players and DM's like me who at first saw the wealth of 3e material from sweet new companies and said "Cool!!" And then lots of options became too many things to keep track of. 4e immediately struck me as the same thing in different clothes. Long live bare-bones rules and DM's saying, "You want to do what?... wow, that's ballsie. Ok, but you'll be at a -3 because you're still on fire." [/QUOTE]
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