Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4e A different type of disconnect??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ginnel" data-source="post: 4416856" data-attributes="member: 66058"><p>Coo groovy discussion, I've played games like Marvel Supers Card Game and Nobilis which I think promote free form and also 3/3.5 edition D&D (as well as a number of others including WW, LotFR, CoC)</p><p> </p><p>I want solid rules for general combat, with the DM able to say yes when I want to improv, I don't think any ruleset excludes the DM saying yes.</p><p> </p><p>My views on 4e stunts they should be along the lines of a Bulls Rush attack in terms of effect if you can do it all the time, if its a one off taking advantage of a unique situation/terrain object e.g. wobbly wall and pushing it on top of an enemy (athletics/endurance DC whatever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) that should probably be more like an encounter power. This would seem balanced to me something that 4e is concerned about and I particularly enjoy about the system, some people extremely dislike this aspect.</p><p> </p><p>My initial experience of disconnect as you phrase it with 4e was thinking it was all too tactical and all move here do this with your figures like a tactical RPG (this was heavily influenced by peoples description of this on these boards), but then I played more I ignored the comments about videogamey and played it like I played any other RPG, play my character and do the things that he would, with a handy list of suggestions in the forms of powers for stuff he was good at, and now the combat plays very much like any other RPG but with a wider range of combat maneouvers/powers my character can take advantage of.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4416856, member: 66058"] Coo groovy discussion, I've played games like Marvel Supers Card Game and Nobilis which I think promote free form and also 3/3.5 edition D&D (as well as a number of others including WW, LotFR, CoC) I want solid rules for general combat, with the DM able to say yes when I want to improv, I don't think any ruleset excludes the DM saying yes. My views on 4e stunts they should be along the lines of a Bulls Rush attack in terms of effect if you can do it all the time, if its a one off taking advantage of a unique situation/terrain object e.g. wobbly wall and pushing it on top of an enemy (athletics/endurance DC whatever :p) that should probably be more like an encounter power. This would seem balanced to me something that 4e is concerned about and I particularly enjoy about the system, some people extremely dislike this aspect. My initial experience of disconnect as you phrase it with 4e was thinking it was all too tactical and all move here do this with your figures like a tactical RPG (this was heavily influenced by peoples description of this on these boards), but then I played more I ignored the comments about videogamey and played it like I played any other RPG, play my character and do the things that he would, with a handy list of suggestions in the forms of powers for stuff he was good at, and now the combat plays very much like any other RPG but with a wider range of combat maneouvers/powers my character can take advantage of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e A different type of disconnect??
Top