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4e A different type of disconnect??
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<blockquote data-quote="seusomon" data-source="post: 4419065" data-attributes="member: 68641"><p>OP: I haven't really felt much of the disconnect you are referring to, and I think it is because we don't make heavy use of stunts or skills in combat. I think the <em>intention</em> of 4e is that combat be mostly a fun tactical game, using the character's powers most of the time. Creative stuff is encouraged (and the DM is given a lot of open-ended latitude for adjudicating it), but it is meant to be for the occasional cool move that supports the narrative, not to supplant the basic rules of the tactical game to any significant degree.</p><p></p><p>Of course, this depends on a kind of implicit social contract among the people in your play group, whether you want to enjoy combat as a tactical miniatures game with an occasional bit of free-form theatrics, or whether you have more fun stunting and skilling your way through combat, making the powers and rules irrelevant.</p></blockquote><p></p>
[QUOTE="seusomon, post: 4419065, member: 68641"] OP: I haven't really felt much of the disconnect you are referring to, and I think it is because we don't make heavy use of stunts or skills in combat. I think the [I]intention[/I] of 4e is that combat be mostly a fun tactical game, using the character's powers most of the time. Creative stuff is encouraged (and the DM is given a lot of open-ended latitude for adjudicating it), but it is meant to be for the occasional cool move that supports the narrative, not to supplant the basic rules of the tactical game to any significant degree. Of course, this depends on a kind of implicit social contract among the people in your play group, whether you want to enjoy combat as a tactical miniatures game with an occasional bit of free-form theatrics, or whether you have more fun stunting and skilling your way through combat, making the powers and rules irrelevant. [/QUOTE]
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4e A different type of disconnect??
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