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4E a good system base for a Tolkein RPG?
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<blockquote data-quote="Ydars" data-source="post: 4553477" data-attributes="member: 62992"><p>Apoptosis; I would say you can't play a Tolkienesque game without the themes because I tried many times as DM when I was younger and the players just trample over everything because they bring the assumptions of "normal RPGs" over. If the system rewards this behaviour then it only magnifies the problem.</p><p> </p><p>You need to understand the base assumptions of the world in order to run it in a way that feels "right" at a subliminal level.</p><p> </p><p>Decipher's Lord of the Rings game does indeed have atrributes/feats that model loyalty and perservance to reflect this, though it is by no means perfect.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4553477, member: 62992"] Apoptosis; I would say you can't play a Tolkienesque game without the themes because I tried many times as DM when I was younger and the players just trample over everything because they bring the assumptions of "normal RPGs" over. If the system rewards this behaviour then it only magnifies the problem. You need to understand the base assumptions of the world in order to run it in a way that feels "right" at a subliminal level. Decipher's Lord of the Rings game does indeed have atrributes/feats that model loyalty and perservance to reflect this, though it is by no means perfect. [/QUOTE]
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4E a good system base for a Tolkein RPG?
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