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4E a good system base for a Tolkein RPG?
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<blockquote data-quote="ColonelHardisson" data-source="post: 4554486" data-attributes="member: 363"><p>I think 4e would make a great base for a Middle-earth game. It would have to be modified to give it a Tolkienesque "feel," but the basic system is a good fit. </p><p></p><p>4e's elves and eladrin model Tolkien's elves really well, much more than they did in previous editions. I'd tweak them a bit, possibly with race-specific feats or powers. Same with half elves. Halflings, dwarves, and humans all could be used pretty much "out of the box."</p><p></p><p>I think one would definitely have to add in craft and profession skills, and add some knowledge skills, to tweak the game to be more like the source material, but it doesn't strike me as being a monumental task. I've already seen some pretty decent, relatively easy-to-use fan-made material for doing just this right here on EN World.</p><p></p><p>Magic would have to be looked at, but it seems like this would involve culling the flashier spells and beefing up rituals. As I was reading the 4e books, it struck me that the new way of handling magic could work really well for a Middle-earth campaign. I'd suggest using Decipher's Lord of the Rings game's take on magic as a good model for modifying 4e's magic system. They aren't very different from each other, and Decipher's game did a really nice job of producing a collection of spells that really have a Middle-earth "feel."</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 4554486, member: 363"] I think 4e would make a great base for a Middle-earth game. It would have to be modified to give it a Tolkienesque "feel," but the basic system is a good fit. 4e's elves and eladrin model Tolkien's elves really well, much more than they did in previous editions. I'd tweak them a bit, possibly with race-specific feats or powers. Same with half elves. Halflings, dwarves, and humans all could be used pretty much "out of the box." I think one would definitely have to add in craft and profession skills, and add some knowledge skills, to tweak the game to be more like the source material, but it doesn't strike me as being a monumental task. I've already seen some pretty decent, relatively easy-to-use fan-made material for doing just this right here on EN World. Magic would have to be looked at, but it seems like this would involve culling the flashier spells and beefing up rituals. As I was reading the 4e books, it struck me that the new way of handling magic could work really well for a Middle-earth campaign. I'd suggest using Decipher's Lord of the Rings game's take on magic as a good model for modifying 4e's magic system. They aren't very different from each other, and Decipher's game did a really nice job of producing a collection of spells that really have a Middle-earth "feel." [/QUOTE]
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