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4e: A work in progress?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4636913" data-attributes="member: 710"><p>I think both 3rd Edition and 4th Edition are "a work in progress". 3E did not just have 3.5 and Savage Species (Level Adjustments to play "powerful races"). 3.5 also had stuff like "Tactical Feats" "Reserve Feats", the Warlock and other things that were introduced later and really showed what the system can do. And it also had the eternal Fighter/Mage Spellcaster/Spellcaster multiclass problem, and even the 3.5 patch "Mystic Theurge" and "Eldritch Knight" failed to "fix" it. Or the Polymorph issue...</p><p></p><p>4E will introduce new mechanical concepts in its system (Summoning, Polymorph, new types of feats - including Bloodline, the Arena Fighting or the Weapon multiclass feats, Backgrounds), and it will have to "fix" existing concepts (Skill Challenges?*)</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*) That's also already in the process. The P2-Module has a few skill challenges that work notable different then the "standard" ones, and I really hope they will expand on that and describe these concepts in a DMG 2+ or Dragon - or both.)</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4636913, member: 710"] I think both 3rd Edition and 4th Edition are "a work in progress". 3E did not just have 3.5 and Savage Species (Level Adjustments to play "powerful races"). 3.5 also had stuff like "Tactical Feats" "Reserve Feats", the Warlock and other things that were introduced later and really showed what the system can do. And it also had the eternal Fighter/Mage Spellcaster/Spellcaster multiclass problem, and even the 3.5 patch "Mystic Theurge" and "Eldritch Knight" failed to "fix" it. Or the Polymorph issue... 4E will introduce new mechanical concepts in its system (Summoning, Polymorph, new types of feats - including Bloodline, the Arena Fighting or the Weapon multiclass feats, Backgrounds), and it will have to "fix" existing concepts (Skill Challenges?*) [size=1] *) That's also already in the process. The P2-Module has a few skill challenges that work notable different then the "standard" ones, and I really hope they will expand on that and describe these concepts in a DMG 2+ or Dragon - or both.) [/size] [/QUOTE]
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