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[4e] Adding a few "classic" elements to D&D
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<blockquote data-quote="CapnZapp" data-source="post: 4982866" data-attributes="member: 12731"><p>Well, yes, I <em>could</em> do that (and I'm sure many have).</p><p></p><p>But to me it would be painfully obvious where the "real" levels are, and where you're only getting spoon-fed.</p><p></p><p>I was thinking of a more thorough redesign, where each "step" feels as integral as a level increase does now.</p><p></p><p>The simplest approach is to simply move from a D20 to a D100; increasing the "task resolution granularity" fivefold. In straight-forward terms, hand out a +1 bonus five times as often, but make each have only a fifth as large an impact!</p><p></p><p>To truly feel like a core mechanism, I don't want some steps to feel "bigger" than others, which is what you'll have if you keep the 30 levels of D&D only handing out that +1 every five levels (as you suggest; broadly). If you get a +1 each level, no increase is better or more important than any other, so each levelling feels as important as the next.</p><p></p><p>(Another way of looking at it is that if you divide a +1 into five steps of +0,2 each; only the final one that brings you up to a new whole number has any real effect on the game. I want away from that).</p><p></p><p>If you blow up the numbers by a factor of five, you</p><p>* can get a +1 bonus five times as often</p><p>* can keep the D20, just multiply its result by five; i.e. rolling D20x5. Each +1 bonus keeps its importance here; because you don't round the result. Of course, you can also switch to a D100.</p><p>* Heroic tier is levels 1-50; paragon 51-100; and epic levels 101-150.</p><p>* Enhancement bonuses go from +1 to +30.</p><p>* Hit points stay the same. Note that you can get a new hit point each level! (Every five levels Defenders get an additional hit point while Wizards get none)</p><p></p><p>So far, this is only a rough outline. Feel free to point out issues where I'd need to pay attention for it to work smoothly.</p><p></p><p>The crazy idea I'm going to leave you with is: </p><p></p><p><strong>How about you still get a feat every other level!?</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, you'd get roughly two and a half times as many feats overall. But think of the scores and scores AND SCORES of feats that are out there (Compendium lists 1384 feats!) - would it upset the power balance so much if people could get more of them.</p><p></p><p>Possible pros and cons:</p><p>* You can specialize in more than one fighting style (weapon etc) without feeling you're sacrificing optimal build. </p><p>* Feat taxes won't feel so bad anymore. You can probably run with how a Paladin needs both Weapon and Implement Expertise straight from the book without any complaints.</p><p>* Infrequently taken feats might see some attention - if only because you have to take 25 feats each tier! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>* Whenever you get a bonus feat (such as all humans), you probably ought to get two (at least). Otherwise that feature might feel weak.</p><p>* It's probably a good idea to loosen the multiclass restrictions a bit. It seems reasonable to allow a character to take a "feat tree multiclass" such as spellscarred or gladiator in addition to the regular limit on one MC (be that another feat tree or a "true" class multiclass)...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4982866, member: 12731"] Well, yes, I [I]could[/I] do that (and I'm sure many have). But to me it would be painfully obvious where the "real" levels are, and where you're only getting spoon-fed. I was thinking of a more thorough redesign, where each "step" feels as integral as a level increase does now. The simplest approach is to simply move from a D20 to a D100; increasing the "task resolution granularity" fivefold. In straight-forward terms, hand out a +1 bonus five times as often, but make each have only a fifth as large an impact! To truly feel like a core mechanism, I don't want some steps to feel "bigger" than others, which is what you'll have if you keep the 30 levels of D&D only handing out that +1 every five levels (as you suggest; broadly). If you get a +1 each level, no increase is better or more important than any other, so each levelling feels as important as the next. (Another way of looking at it is that if you divide a +1 into five steps of +0,2 each; only the final one that brings you up to a new whole number has any real effect on the game. I want away from that). If you blow up the numbers by a factor of five, you * can get a +1 bonus five times as often * can keep the D20, just multiply its result by five; i.e. rolling D20x5. Each +1 bonus keeps its importance here; because you don't round the result. Of course, you can also switch to a D100. * Heroic tier is levels 1-50; paragon 51-100; and epic levels 101-150. * Enhancement bonuses go from +1 to +30. * Hit points stay the same. Note that you can get a new hit point each level! (Every five levels Defenders get an additional hit point while Wizards get none) So far, this is only a rough outline. Feel free to point out issues where I'd need to pay attention for it to work smoothly. The crazy idea I'm going to leave you with is: [B]How about you still get a feat every other level!?[/B] :) Yes, you'd get roughly two and a half times as many feats overall. But think of the scores and scores AND SCORES of feats that are out there (Compendium lists 1384 feats!) - would it upset the power balance so much if people could get more of them. Possible pros and cons: * You can specialize in more than one fighting style (weapon etc) without feeling you're sacrificing optimal build. * Feat taxes won't feel so bad anymore. You can probably run with how a Paladin needs both Weapon and Implement Expertise straight from the book without any complaints. * Infrequently taken feats might see some attention - if only because you have to take 25 feats each tier! :p * Whenever you get a bonus feat (such as all humans), you probably ought to get two (at least). Otherwise that feature might feel weak. * It's probably a good idea to loosen the multiclass restrictions a bit. It seems reasonable to allow a character to take a "feat tree multiclass" such as spellscarred or gladiator in addition to the regular limit on one MC (be that another feat tree or a "true" class multiclass)... [/QUOTE]
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