Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[4e] Adding a few "classic" elements to D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RyvenCedrylle" data-source="post: 4982967" data-attributes="member: 66726"><p>I wonder if that d100 approach isn't too far the other direction - that is, each little gain is no longer meaningful because the increase is so infinitesimal. I like frequent gains too, but I like them to mean something. There's also the point where constant gains are no longer fun because "I always get something." I'm going to be starting a campaign (of sorts) in the near future where each character has 5 additional background "slots" per tier, though you can only start with one starting background benefit. At the end of a module*, you can create a small background-like benefit from something interesting you did during the module. You can then swap those out as you progress and grow and the campaign moves around. </p><p></p><p>A couple examples: A character is involved in long negotiations with Elves but requires a translator. At the end of the module he can take</p><p><em><strong>Broken Elven</strong> - Long hours listening to your interpreter speak Elven taught you a few words here and there. While you are not fluent, you can make an INT check against the complexity of a document or conversation (DC at DM's discretion) to get the basic idea of what is being communicated. </em></p><p></p><p>A fighter holds a half-dozen skeleton minions at bay while his party completes a ritual to shut down the necromantic energy doodad. That fighter can take</p><p><em><strong>Slayer of Skeletons</strong> - You gain a +1 to attack and AC against skeletal creatures. As you fight more skeletons, you may use additional slots to increase this bonus, up to +5.</em></p><p></p><p></p><p>-------------------------------------------------------------------</p><p>*it's an LFR-style campaign run on MapTools, but entirely homebrewed. Basically, my schedule isn't consistent enough to run an entire campaign on my own but would like to toy around with some different rules and stuff. I'm hoping other DMs on the MT forums will build off of my stuff.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4982967, member: 66726"] I wonder if that d100 approach isn't too far the other direction - that is, each little gain is no longer meaningful because the increase is so infinitesimal. I like frequent gains too, but I like them to mean something. There's also the point where constant gains are no longer fun because "I always get something." I'm going to be starting a campaign (of sorts) in the near future where each character has 5 additional background "slots" per tier, though you can only start with one starting background benefit. At the end of a module*, you can create a small background-like benefit from something interesting you did during the module. You can then swap those out as you progress and grow and the campaign moves around. A couple examples: A character is involved in long negotiations with Elves but requires a translator. At the end of the module he can take [I][B]Broken Elven[/B] - Long hours listening to your interpreter speak Elven taught you a few words here and there. While you are not fluent, you can make an INT check against the complexity of a document or conversation (DC at DM's discretion) to get the basic idea of what is being communicated. [/I] A fighter holds a half-dozen skeleton minions at bay while his party completes a ritual to shut down the necromantic energy doodad. That fighter can take [I][B]Slayer of Skeletons[/B] - You gain a +1 to attack and AC against skeletal creatures. As you fight more skeletons, you may use additional slots to increase this bonus, up to +5.[/I] ------------------------------------------------------------------- *it's an LFR-style campaign run on MapTools, but entirely homebrewed. Basically, my schedule isn't consistent enough to run an entire campaign on my own but would like to toy around with some different rules and stuff. I'm hoping other DMs on the MT forums will build off of my stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[4e] Adding a few "classic" elements to D&D
Top