Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4e Adventure Design Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowslayer" data-source="post: 4754883" data-attributes="member: 8400"><p>Hi all. This question is primarily aimed at the guys who've played thru the early editions of D&D and have also played enough 4e to know the system a little.</p><p></p><p>Ive been a player since 1e and a DM since 2e - 3e and now 4. But I've been out of the loop for over a year and am just learning 4th now. (I've yet to actually play a game.) I always enjoyed homebrewing my own adventures, and tend to run campaigns that are about 25% published stuff and the rest I make up on my own. I'm currently in the process of cobbling together my own homebase area - central town / a few ruins to explore / scary forest / non human tribe bent on having the townsfolk as slaves...that sort of thing. I can't say thus far that I've had any problems, but I do have a question.</p><p></p><p>Does the 4th ed ruleset change the way you design adventures from how you may have done it before? I know that each edition has brought changes in the way published adventures are laid out, but that's mostly cosmetic. (no matter whether you use the delve format or the old 1st ed format, an orc and a pie is still an orc and a pie.) </p><p></p><p>The big change I notice is the reliance on multiple opponents for each encounter. Instead of simply stopping a troll that lives under a bridge, apparently now youre supposed to stop the Troll, his pet Hellhound, and his 4 Ogre Minions. (ok, its a silly mix - but you get my point) This isn't a major beef mind you...its just the just the biggest thing I've had to "unlearn". </p><p></p><p>Assuming you're making a standard "playable-in-an-evening-maybe-2" dungeon style adventure, is there anything else you need to take into account?</p><p></p><p>Any thoughts, or design tips that aren't in the 4e rulebooks?</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 4754883, member: 8400"] Hi all. This question is primarily aimed at the guys who've played thru the early editions of D&D and have also played enough 4e to know the system a little. Ive been a player since 1e and a DM since 2e - 3e and now 4. But I've been out of the loop for over a year and am just learning 4th now. (I've yet to actually play a game.) I always enjoyed homebrewing my own adventures, and tend to run campaigns that are about 25% published stuff and the rest I make up on my own. I'm currently in the process of cobbling together my own homebase area - central town / a few ruins to explore / scary forest / non human tribe bent on having the townsfolk as slaves...that sort of thing. I can't say thus far that I've had any problems, but I do have a question. Does the 4th ed ruleset change the way you design adventures from how you may have done it before? I know that each edition has brought changes in the way published adventures are laid out, but that's mostly cosmetic. (no matter whether you use the delve format or the old 1st ed format, an orc and a pie is still an orc and a pie.) The big change I notice is the reliance on multiple opponents for each encounter. Instead of simply stopping a troll that lives under a bridge, apparently now youre supposed to stop the Troll, his pet Hellhound, and his 4 Ogre Minions. (ok, its a silly mix - but you get my point) This isn't a major beef mind you...its just the just the biggest thing I've had to "unlearn". Assuming you're making a standard "playable-in-an-evening-maybe-2" dungeon style adventure, is there anything else you need to take into account? Any thoughts, or design tips that aren't in the 4e rulebooks? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e Adventure Design Question
Top