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4e Adventure Design Question
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<blockquote data-quote="D'karr" data-source="post: 4755653" data-attributes="member: 336"><p>You're welcome. </p><p></p><p>DDI does not allow creation at that level <strong>yet</strong>. However, I did use DDI extensively to research, and pick and choose the stuff that I needed. I copied and pasted that to a template I use for creatures and then I modified as necessary.</p><p></p><p>So for example, most of the "troll" abilities, and basics are all from the regular 9th level troll that appears in the MM. I then used the DMG explanation for advancing it to a solo. The number of hit points in parentheses are what I would use in my game, instead of the regular amount that a solo would have. That's a "feel" based on experience, not a hard & fast rule.</p><p></p><p>For the other things, I had decided to give it some additional "features" like the noxious breath. So I used DDI to look up a trogolodyte and copied and pasted their aura. The rest of the powers, like <strong>Don't stand so close</strong> and <strong>Have a drink</strong>, I just made up using the basic damage that the troll would do and modifiying it until it "felt" right. I did that because a solo should have more interesting things to do than just the regular "boring" attacks.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4755653, member: 336"] You're welcome. DDI does not allow creation at that level [B]yet[/B]. However, I did use DDI extensively to research, and pick and choose the stuff that I needed. I copied and pasted that to a template I use for creatures and then I modified as necessary. So for example, most of the "troll" abilities, and basics are all from the regular 9th level troll that appears in the MM. I then used the DMG explanation for advancing it to a solo. The number of hit points in parentheses are what I would use in my game, instead of the regular amount that a solo would have. That's a "feel" based on experience, not a hard & fast rule. For the other things, I had decided to give it some additional "features" like the noxious breath. So I used DDI to look up a trogolodyte and copied and pasted their aura. The rest of the powers, like [B]Don't stand so close[/B] and [B]Have a drink[/B], I just made up using the basic damage that the troll would do and modifiying it until it "felt" right. I did that because a solo should have more interesting things to do than just the regular "boring" attacks. [/QUOTE]
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