Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4e Adventure Design Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4757108" data-attributes="member: 23977"><p>I second the idea that terrain is important. I really like putting in various "stunt" pieces that either side can use to their own benefit. Things like:</p><p></p><p>* Walls that you can knock over for a "blast" effect.</p><p></p><p>* Large scale weapons (catapults and balistas) that the PCs and monsters can fight for control of.</p><p></p><p>* Book cases that can be knocked over to "immobilize" an enemy. </p><p></p><p>* Chandleirs that do the same.</p><p></p><p>* Crates or bags of flour that can create squares of concealment.</p><p></p><p>* Things you smash to make difficult or hazardous terrain.</p><p></p><p>Also things that are traps or hazzards that players or enemies can use to their advantage as well- I once had a wood pile that used the "Rockslide" hazard. Anyone who made a strength check of a certain DC could cause it to tumble effecting certain squares.</p><p></p><p>The thing about solos I've noticed is they seem like they're built for "multi-location" action scenes.</p><p></p><p>Like you start out with the troll on top of the bridge, and have effects that can be used to either fight the troll or the troll can fight PCs with, but they also damage the bridge... and at a certain point the bridge collapses or becomes unstead, sending everyone down into another location to continue the fight with different surrounding terrain and such.</p><p></p><p>Or have the Solo run off at some point, only to return slightly later (perhaps after PCs get their short rest) in a new location. Most monsters don't have healing surge values, so while PCs can recover a bit, the monster won't get more HP... just his encounter powers back...</p><p></p><p>Also you can do the "chase fight" scene... Where you're on top of a moving object, like a out of control coach, or airship or something, fighting the solo, but interupted with having to do skill challenge things as well to stay on top of the coach, or deal with avoiding obstacles or whatever.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4757108, member: 23977"] I second the idea that terrain is important. I really like putting in various "stunt" pieces that either side can use to their own benefit. Things like: * Walls that you can knock over for a "blast" effect. * Large scale weapons (catapults and balistas) that the PCs and monsters can fight for control of. * Book cases that can be knocked over to "immobilize" an enemy. * Chandleirs that do the same. * Crates or bags of flour that can create squares of concealment. * Things you smash to make difficult or hazardous terrain. Also things that are traps or hazzards that players or enemies can use to their advantage as well- I once had a wood pile that used the "Rockslide" hazard. Anyone who made a strength check of a certain DC could cause it to tumble effecting certain squares. The thing about solos I've noticed is they seem like they're built for "multi-location" action scenes. Like you start out with the troll on top of the bridge, and have effects that can be used to either fight the troll or the troll can fight PCs with, but they also damage the bridge... and at a certain point the bridge collapses or becomes unstead, sending everyone down into another location to continue the fight with different surrounding terrain and such. Or have the Solo run off at some point, only to return slightly later (perhaps after PCs get their short rest) in a new location. Most monsters don't have healing surge values, so while PCs can recover a bit, the monster won't get more HP... just his encounter powers back... Also you can do the "chase fight" scene... Where you're on top of a moving object, like a out of control coach, or airship or something, fighting the solo, but interupted with having to do skill challenge things as well to stay on top of the coach, or deal with avoiding obstacles or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e Adventure Design Question
Top