Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4e Adventure Design Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4757544" data-attributes="member: 12731"><p>I want to believe you are trying to be helpful, but you do come across as slightly apologetic about the issues, as if there aren't any real problems or that they are minor and easily spotted.</p><p></p><p>Without extensive experience of the new edition I would say that is to underestimate the trouble you can get into if you come fresh from 3E.</p><p></p><p>I hope I am mistaken! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>We agree then? Of course, you can't always lump several encounters together. And that assumes you think of the idea in the first place...</p><p></p><p>Generally, I find "3E maps are too small for 4E" to be a useful and truthful summary of the situation.</p><p></p><p></p><p>Though you make it sound like its a given to have non-simple (often called "interesting" room designs). To some, such rooms only give off the impression you're playing pinball, or a video game. Certainly the view that if the game doesn't handle realistic (i.e. "boring") rooms then there's something wrong with the game, not the room, is a perfectly understandable one.</p><p></p><p></p><p>Some Solos can make saves both at the beginning and end of their turn. These are suitably resistant to stunlocking strategies. For the rest, status effects that shut down the entire monster are probably too powerful.</p><p></p><p>But my advice ("don't solo your Solos") is more based on what creates a dynamic and fun combat than any concerns the Solo might be defeated too easily. Unless that Solo is very special, it will look to the players like they just stand there trading blows, with no variation on what target to choose. Then the high hp totals of a Solo ensure any problems (such as any tendency to the fight degrading into a grind) <em>will</em> get noticed.</p><p></p><p>Not saying you should never run a Solo solo - only I think it's better newbie advice to supplement low-level Solos with allies and minions; and set up "true" Solo fights when you have gotten into the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>No need to defend WotC... Let's hope you agree to my strategy of giving advice based on existing material, rather than flawless future such! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Well, I did recommend it myself. Just wanted to be upfront with what it is not.</p><p></p><p></p><p>Well, I happen to think KoTS is best forgotten as soon as possible, so I won't use it as any kind of "model supplement".</p><p></p><p>An Elite at level n+4 is much like a lower-levelled Solo (perhaps n-1). Except. It won't shake status effects as easily, and it is unlikely to have much in the way of making several attacks like a true Solo. And its strong defenses will mean the whiff factor is much higher than for the Solo. I think that your XP budget can be better spent, that's all. </p><p></p><p></p><p>I believe this was directed more to the OP than me? (Anyway, thanks for posting that link)</p><p></p><p></p><p>Cheers,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4757544, member: 12731"] I want to believe you are trying to be helpful, but you do come across as slightly apologetic about the issues, as if there aren't any real problems or that they are minor and easily spotted. Without extensive experience of the new edition I would say that is to underestimate the trouble you can get into if you come fresh from 3E. I hope I am mistaken! :) We agree then? Of course, you can't always lump several encounters together. And that assumes you think of the idea in the first place... Generally, I find "3E maps are too small for 4E" to be a useful and truthful summary of the situation. Though you make it sound like its a given to have non-simple (often called "interesting" room designs). To some, such rooms only give off the impression you're playing pinball, or a video game. Certainly the view that if the game doesn't handle realistic (i.e. "boring") rooms then there's something wrong with the game, not the room, is a perfectly understandable one. Some Solos can make saves both at the beginning and end of their turn. These are suitably resistant to stunlocking strategies. For the rest, status effects that shut down the entire monster are probably too powerful. But my advice ("don't solo your Solos") is more based on what creates a dynamic and fun combat than any concerns the Solo might be defeated too easily. Unless that Solo is very special, it will look to the players like they just stand there trading blows, with no variation on what target to choose. Then the high hp totals of a Solo ensure any problems (such as any tendency to the fight degrading into a grind) [I]will[/I] get noticed. Not saying you should never run a Solo solo - only I think it's better newbie advice to supplement low-level Solos with allies and minions; and set up "true" Solo fights when you have gotten into the system. :) No need to defend WotC... Let's hope you agree to my strategy of giving advice based on existing material, rather than flawless future such! ;) Well, I did recommend it myself. Just wanted to be upfront with what it is not. Well, I happen to think KoTS is best forgotten as soon as possible, so I won't use it as any kind of "model supplement". An Elite at level n+4 is much like a lower-levelled Solo (perhaps n-1). Except. It won't shake status effects as easily, and it is unlikely to have much in the way of making several attacks like a true Solo. And its strong defenses will mean the whiff factor is much higher than for the Solo. I think that your XP budget can be better spent, that's all. I believe this was directed more to the OP than me? (Anyway, thanks for posting that link) Cheers, Zapp [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4e Adventure Design Question
Top