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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Adventures: Are there any GOOD ones for customizing?
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<blockquote data-quote="aco175" data-source="post: 5427130" data-attributes="member: 27385"><p>I agree with Sleeper in the Tomb of Dreams. I used this in my campaign and the players found if rather good. There is a bit of dungeon crawl, but there is flavor wrapping it that I have now as local flavor going on for several more levels. </p><p></p><p>It opens with meeting a group of Raven Queen pilgrims from the monastery up the road. I had this placed in an abandoned mountain pass so the players never been up the road and when they eventually did, I had a place for them to go and some npcs already to send them on another quest. I also laid a preview to the history of the module in an earlier quest when the pcs rescues someone captured and takem to his abandoned keep- which the pcs have taken for their own.</p><p></p><p>The only negative I had was that it was mostly aberant creatures from the far realm. The monsters are ok, but for some reason I never been a fan of the far realm. Maybe is that monster that looks like a ball of tube worms. I do have another tie in with the module when I hve the old npc come for help with dealing with the star monsters and his warlock pact.</p></blockquote><p></p>
[QUOTE="aco175, post: 5427130, member: 27385"] I agree with Sleeper in the Tomb of Dreams. I used this in my campaign and the players found if rather good. There is a bit of dungeon crawl, but there is flavor wrapping it that I have now as local flavor going on for several more levels. It opens with meeting a group of Raven Queen pilgrims from the monastery up the road. I had this placed in an abandoned mountain pass so the players never been up the road and when they eventually did, I had a place for them to go and some npcs already to send them on another quest. I also laid a preview to the history of the module in an earlier quest when the pcs rescues someone captured and takem to his abandoned keep- which the pcs have taken for their own. The only negative I had was that it was mostly aberant creatures from the far realm. The monsters are ok, but for some reason I never been a fan of the far realm. Maybe is that monster that looks like a ball of tube worms. I do have another tie in with the module when I hve the old npc come for help with dealing with the star monsters and his warlock pact. [/QUOTE]
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4E Adventures: Are there any GOOD ones for customizing?
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