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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Adventures to 5e
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<blockquote data-quote="Remathilis" data-source="post: 6683515" data-attributes="member: 7635"><p>I'm playing a 4e conversion right now (Reavers of Harkenwold) but I basically rebuilt in from the ground up (keeping the story structure and such but rebuilding encounters and dungeons from scratch). </p><p></p><p>Some things to keep in mind that I saw</p><p></p><p>* 4e dungeons tend toward large encounters combining several rooms or battles into bigger battles. You might want to look if some of these melees can be broken up more to allow more exploration and such.</p><p>* Some 4e dungeons are very... short. As in, encounter, encounter, encounter, done. You might need to look at maps and reconfigure how the places will be explored or encountered.</p><p>* Look at traps, hazards and magical effects; you may want to silo some (or add some) to spice up the exploration element.</p><p>* Double check (using the DMG) the encounter difficulty; 4e PCs walk into most encounters fully healed and with encounter powers ready; 5e PCs don't have as much.</p><p>* Watch for difference in PC abilities; 4e PCs don't have access to flight magic early (5e do) for example. A 120' chasm can stop 4e PCs in their tracks, while its only a 3rd level spell away for 5e PCs. </p><p>* Depending on the level of the module, be ready to adjust Skill DCs...</p><p></p><p>That's the best advice I can offer. Good luck.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6683515, member: 7635"] I'm playing a 4e conversion right now (Reavers of Harkenwold) but I basically rebuilt in from the ground up (keeping the story structure and such but rebuilding encounters and dungeons from scratch). Some things to keep in mind that I saw * 4e dungeons tend toward large encounters combining several rooms or battles into bigger battles. You might want to look if some of these melees can be broken up more to allow more exploration and such. * Some 4e dungeons are very... short. As in, encounter, encounter, encounter, done. You might need to look at maps and reconfigure how the places will be explored or encountered. * Look at traps, hazards and magical effects; you may want to silo some (or add some) to spice up the exploration element. * Double check (using the DMG) the encounter difficulty; 4e PCs walk into most encounters fully healed and with encounter powers ready; 5e PCs don't have as much. * Watch for difference in PC abilities; 4e PCs don't have access to flight magic early (5e do) for example. A 120' chasm can stop 4e PCs in their tracks, while its only a 3rd level spell away for 5e PCs. * Depending on the level of the module, be ready to adjust Skill DCs... That's the best advice I can offer. Good luck. [/QUOTE]
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4e Adventures to 5e
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