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<blockquote data-quote="Primitive Screwhead" data-source="post: 5358843" data-attributes="member: 20805"><p>Thanks! I had completley forgotten about the Disease Track.</p><p></p><p> Being a completist, I would prefer a set of rules that covers mundane aging, and then a disease track of 'accelerated aging' that would simply refer to the former for mechanical impacts. That way you can handle if the effects become permanent..</p><p></p><p> I agree that the former rules were a bit of a pain as they altered stats, but I think its nice to have a method of showing the difference in ages and the eventual death by old age.</p><p></p><p>** mods, can you move this over to the HR forum?</p><p></p><p>[start brainstorming]</p><p>Age categories include:</p><p> - Juvenile {14 or less}</p><p> - Adult {15 - 35}</p><p> - Middle Aged {36 - 53}</p><p> - Old {54 - 70}</p><p> - Venerable {70 + with death by old age in 2D10 years}</p><p></p><p>Ages by race available on the <a href="http://www.d20srd.org/srd/description.htm" target="_blank">3.5 SRD pages</a></p><p></p><p>Advancing into the Middle Aged and beyond earns the character an ailment of some sort. Possible ailments include:</p><p> Trick knee, reduce REF by 1</p><p> Lame, reduce speed by 1</p><p> Half-blind, -5 penalty to sight based perception checks</p><p> Easily Winded, at the start of each day, you are weakened unless you expend a healing surge</p><p> Delusional, reduce WILL by 1</p><p>etc..</p><p></p><p> Possibly the PC comes up with the ailment based on thier history or build a table of random effects. Generally the ailment should have a minor mechanical impact on the character.</p><p></p><p></p><p>Accelerated Aging - Disease Track</p><p>Cured <></p><p> Initial Attack: You gain an age category and an ailment <></p><p> Adapting: Your body is accepting the change <></p><p> Aged: Your new age category becomes permanent, altho a Wish or Major Restoration may reverse this effect.</p><p></p><p>Note: If you are magically aged beyond Venerable, you must make a Death Save each extended rest, failure results in death by aging as your body gives out under the stress.</p><p> </p><p> </p><p>eh.. I will have to think on this. I will drop back in over this week to see what comments have been thrown as this idea.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5358843, member: 20805"] Thanks! I had completley forgotten about the Disease Track. Being a completist, I would prefer a set of rules that covers mundane aging, and then a disease track of 'accelerated aging' that would simply refer to the former for mechanical impacts. That way you can handle if the effects become permanent.. I agree that the former rules were a bit of a pain as they altered stats, but I think its nice to have a method of showing the difference in ages and the eventual death by old age. ** mods, can you move this over to the HR forum? [start brainstorming] Age categories include: - Juvenile {14 or less} - Adult {15 - 35} - Middle Aged {36 - 53} - Old {54 - 70} - Venerable {70 + with death by old age in 2D10 years} Ages by race available on the [url=http://www.d20srd.org/srd/description.htm]3.5 SRD pages[/url] Advancing into the Middle Aged and beyond earns the character an ailment of some sort. Possible ailments include: Trick knee, reduce REF by 1 Lame, reduce speed by 1 Half-blind, -5 penalty to sight based perception checks Easily Winded, at the start of each day, you are weakened unless you expend a healing surge Delusional, reduce WILL by 1 etc.. Possibly the PC comes up with the ailment based on thier history or build a table of random effects. Generally the ailment should have a minor mechanical impact on the character. Accelerated Aging - Disease Track Cured <> Initial Attack: You gain an age category and an ailment <> Adapting: Your body is accepting the change <> Aged: Your new age category becomes permanent, altho a Wish or Major Restoration may reverse this effect. Note: If you are magically aged beyond Venerable, you must make a Death Save each extended rest, failure results in death by aging as your body gives out under the stress. eh.. I will have to think on this. I will drop back in over this week to see what comments have been thrown as this idea. [/QUOTE]
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