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<blockquote data-quote="AbdulAlhazred" data-source="post: 5359000" data-attributes="member: 82106"><p>I think from the standpoint of mundane aging it is more a story kind of thing. It is unlikely a campaign will span decades or centuries, so in the normal course of things most PCs won't age appreciably. Honestly I don't recall the old AD&D aging rules ever being applied to a PC in the normal course of play. About the only time it happened was when someone dredged up an old character from some long ago adventure to use as color or basically act as an NPC. At that point the DM should probably be in charge of what sort of abilities your old 12th level fighter has after he's been retired for 30 years and is 80. Exactly what those are is probably going to be story dependent anyway.</p><p></p><p>For magical aging effects really I'd go with a general debuff or something like that. Use the disease track, that seems like a good idea, though you might read the recent article on curses, which used it for those. The differences being you can't really 'recover' from that sort of thing, though you might get worse. Normally some form of magic would be required to improve. Perhaps someone with Arcana could use it to cure you, depending on what the DM is after. More likely you just have to get the proper ritual.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5359000, member: 82106"] I think from the standpoint of mundane aging it is more a story kind of thing. It is unlikely a campaign will span decades or centuries, so in the normal course of things most PCs won't age appreciably. Honestly I don't recall the old AD&D aging rules ever being applied to a PC in the normal course of play. About the only time it happened was when someone dredged up an old character from some long ago adventure to use as color or basically act as an NPC. At that point the DM should probably be in charge of what sort of abilities your old 12th level fighter has after he's been retired for 30 years and is 80. Exactly what those are is probably going to be story dependent anyway. For magical aging effects really I'd go with a general debuff or something like that. Use the disease track, that seems like a good idea, though you might read the recent article on curses, which used it for those. The differences being you can't really 'recover' from that sort of thing, though you might get worse. Normally some form of magic would be required to improve. Perhaps someone with Arcana could use it to cure you, depending on what the DM is after. More likely you just have to get the proper ritual. [/QUOTE]
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