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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e alchemy kinda stinks on toast. Give me something better!
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<blockquote data-quote="LostSoul" data-source="post: 5845337" data-attributes="member: 386"><p>It's probably hard to do since what you're looking for is making up your own powers. Anyway.</p><p></p><p>I would use the guide from the terrain powers article to help determine what kinds of stuff you can do:</p><p></p><p style="margin-left: 20px">Epic Standard: Dominate, stun, or petrify </p> <p style="margin-left: 20px">Paragon Standard or Epic Move: Blind, daze, immobilize, restrain, or weaken </p> <p style="margin-left: 20px">Heroic Standard, Paragon Move, or Epic Minor: Grant combat advantage, allow a mark, or penalize a defense by up to –2 </p> <p style="margin-left: 20px">Heroic Move, or Paragon and Epic Minor: Avoid intervening obstacles during a move; grant concealment and/or cover; knock prone; push, pull, or slide enemy up to 4 squares; deafen; or deal level-appropriate ongoing damage </p> <p style="margin-left: 20px">Heroic, Paragon, and Epic Minor: Add a damage type to an attack or allow a 1-square shift</p><p></p><p>I'd set base damage to high, and if you add an effect you'd slide it down by one step. So: high damage only, medium damage + minor action effect, low damage + move effect, or standard effect only. Multiple targets should probably move down one step as well.</p><p></p><p>The item wouldn't have its own attack bonus, you'd use the PC's. Attacks vs. AC should have a proficiency bonus of +2. Add in magic item attack bonuses like inherent bonuses.</p><p></p><p>The cost would be very low, no higher than 1/10th of a treasure parcel. That's about 7 GP at first level.</p><p></p><p>Here are some quick examples:</p><p>Grenade: ranged 5/10, vs. Ref, burst 1, hit: medium damage</p><p>Thunderstone: ranged 5/10, vs. Fort, burst 1, hit: deafen</p><p>Bag of Bees: ranged 5/10, vs. Fort, hit: Grant combat advantage</p><p>Firebomb: ranged 5/10, vs Ref, hit: medium fire damage + ongoing fire</p><p>Marbles: close blast 3, vs. Ref, hit: prone</p><p>Distracting Blast: ranged 5/10, vs. Ref, hit: medium damage and one ally adjacent to the target can shift 1 square</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5845337, member: 386"] It's probably hard to do since what you're looking for is making up your own powers. Anyway. I would use the guide from the terrain powers article to help determine what kinds of stuff you can do: [indent]Epic Standard: Dominate, stun, or petrify Paragon Standard or Epic Move: Blind, daze, immobilize, restrain, or weaken Heroic Standard, Paragon Move, or Epic Minor: Grant combat advantage, allow a mark, or penalize a defense by up to –2 Heroic Move, or Paragon and Epic Minor: Avoid intervening obstacles during a move; grant concealment and/or cover; knock prone; push, pull, or slide enemy up to 4 squares; deafen; or deal level-appropriate ongoing damage Heroic, Paragon, and Epic Minor: Add a damage type to an attack or allow a 1-square shift[/indent] I'd set base damage to high, and if you add an effect you'd slide it down by one step. So: high damage only, medium damage + minor action effect, low damage + move effect, or standard effect only. Multiple targets should probably move down one step as well. The item wouldn't have its own attack bonus, you'd use the PC's. Attacks vs. AC should have a proficiency bonus of +2. Add in magic item attack bonuses like inherent bonuses. The cost would be very low, no higher than 1/10th of a treasure parcel. That's about 7 GP at first level. Here are some quick examples: Grenade: ranged 5/10, vs. Ref, burst 1, hit: medium damage Thunderstone: ranged 5/10, vs. Fort, burst 1, hit: deafen Bag of Bees: ranged 5/10, vs. Fort, hit: Grant combat advantage Firebomb: ranged 5/10, vs Ref, hit: medium fire damage + ongoing fire Marbles: close blast 3, vs. Ref, hit: prone Distracting Blast: ranged 5/10, vs. Ref, hit: medium damage and one ally adjacent to the target can shift 1 square [/QUOTE]
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4e alchemy kinda stinks on toast. Give me something better!
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