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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e alchemy kinda stinks on toast. Give me something better!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5846307" data-attributes="member: 82106"><p>But you ARE swimming in coins like Scrooge McDuck at 28th level, lol. 85k is like 1 28th level parcel IIRC. Not CHEAP, but 12 HP is 12 HP, and if that's the 12 HP that is between you and fall down and go dead then it was well worth it (though at 28th level you can probably stand up again from dead anyway, but most people would rather not).</p><p></p><p>It is true, Alchemical items, and consumables in general seem on the face of it kind of questionable, but they really do have the potential to give you that extra edge, and TONS of Alchemical items have really interesting non-combat uses. Blast patches, sovereign glue, acid, smoke sticks, etc are all pretty fun and give you some little extra capability that you can't easily get some other way or would pay a lot for and maybe not use again.</p><p></p><p>The lackluster alchemical items are really the ones that do damage and other strictly combat effects (though clever PCs have been known to make fun use of some of them). Even those aren't bad at low levels, but it is really true that once you hit 5th level or so you've got better attack options most of the time. </p><p></p><p>However, there are still interesting uses for things like Alchemist's Fire. "When shattered, this flask fills an area with alchemical flame." Hmmm, now I can't think of ANY way to make THAT happen besides throwing the pesky thing, can you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Considering you get Alchemy for a feat and most of the item's costs really are pretty close to pocket change, even considering you bought the formula (all trivially cheap by level 3) it delivers OK. It just isn't a big route to major power in 4e. Still, I've seen a goodly number of clever uses of alchemical items. </p><p></p><p>Beefing it up to a more significant subsystem of course is perfectly fine. Just remember, you will have to pay for what you get. There are some ways to beef up alchemy some too. The Alchemist theme from Dragon 399 is nice, it gives you a free alchemical item every short rest, etc. There is an Alchemist Savant PP too in Ebberon (not a really hot PP, but fun). There are some cute feats too. Basically you can gear up to be a brewer and a shaker, but it takes some resources.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5846307, member: 82106"] But you ARE swimming in coins like Scrooge McDuck at 28th level, lol. 85k is like 1 28th level parcel IIRC. Not CHEAP, but 12 HP is 12 HP, and if that's the 12 HP that is between you and fall down and go dead then it was well worth it (though at 28th level you can probably stand up again from dead anyway, but most people would rather not). It is true, Alchemical items, and consumables in general seem on the face of it kind of questionable, but they really do have the potential to give you that extra edge, and TONS of Alchemical items have really interesting non-combat uses. Blast patches, sovereign glue, acid, smoke sticks, etc are all pretty fun and give you some little extra capability that you can't easily get some other way or would pay a lot for and maybe not use again. The lackluster alchemical items are really the ones that do damage and other strictly combat effects (though clever PCs have been known to make fun use of some of them). Even those aren't bad at low levels, but it is really true that once you hit 5th level or so you've got better attack options most of the time. However, there are still interesting uses for things like Alchemist's Fire. "When shattered, this flask fills an area with alchemical flame." Hmmm, now I can't think of ANY way to make THAT happen besides throwing the pesky thing, can you? ;) Considering you get Alchemy for a feat and most of the item's costs really are pretty close to pocket change, even considering you bought the formula (all trivially cheap by level 3) it delivers OK. It just isn't a big route to major power in 4e. Still, I've seen a goodly number of clever uses of alchemical items. Beefing it up to a more significant subsystem of course is perfectly fine. Just remember, you will have to pay for what you get. There are some ways to beef up alchemy some too. The Alchemist theme from Dragon 399 is nice, it gives you a free alchemical item every short rest, etc. There is an Alchemist Savant PP too in Ebberon (not a really hot PP, but fun). There are some cute feats too. Basically you can gear up to be a brewer and a shaker, but it takes some resources. [/QUOTE]
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4e alchemy kinda stinks on toast. Give me something better!
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