Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e and 1 combat a day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ingolf" data-source="post: 4335053" data-attributes="member: 1783"><p>The obvious answer, and one you're sure to get many times, is "If this is a problem, why does the DM allow it?" Or, in your case, why is the DM encouraging it?</p><p></p><p>If he makes every combat a no-holds-barred, pull-out-the-stops affair from his end, of course you're going to want to rest afterwards. So he's already reinforcing what you feel is a bad habit by adjusting his encounters to match. </p><p></p><p>If, on the other hand, he provides a more "typical" encounter that you should be able to handle without the use of daily powers, item powers, etc, and the players expend those abilities any way and reduce it to a cakewalk, why does the DM then allow them to rest at will? Why does the adventure not include any pressures, time constraints, what have you, to make such an approach less viable? </p><p></p><p>All it would take is a 24-hour window in which the PCs must accomplish some task or else the bad guys win, and stopping to rest after every scrap is no longer an option. Once the group discovers that it is possible to run through more than one combat with the resources they have, perhaps the temptation to go all-out every time will be less of a problem.</p><p></p><p>Ironically enough, my group has the opposite problem, hording daily powers and action points well past the stage they should have expended them, but they seem to be learning.</p></blockquote><p></p>
[QUOTE="Ingolf, post: 4335053, member: 1783"] The obvious answer, and one you're sure to get many times, is "If this is a problem, why does the DM allow it?" Or, in your case, why is the DM encouraging it? If he makes every combat a no-holds-barred, pull-out-the-stops affair from his end, of course you're going to want to rest afterwards. So he's already reinforcing what you feel is a bad habit by adjusting his encounters to match. If, on the other hand, he provides a more "typical" encounter that you should be able to handle without the use of daily powers, item powers, etc, and the players expend those abilities any way and reduce it to a cakewalk, why does the DM then allow them to rest at will? Why does the adventure not include any pressures, time constraints, what have you, to make such an approach less viable? All it would take is a 24-hour window in which the PCs must accomplish some task or else the bad guys win, and stopping to rest after every scrap is no longer an option. Once the group discovers that it is possible to run through more than one combat with the resources they have, perhaps the temptation to go all-out every time will be less of a problem. Ironically enough, my group has the opposite problem, hording daily powers and action points well past the stage they should have expended them, but they seem to be learning. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e and 1 combat a day
Top