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D&D Older Editions
4e and 1 combat a day
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<blockquote data-quote="BeauNiddle" data-source="post: 4335084" data-attributes="member: 836"><p>Your main challenge is going to be healing.</p><p></p><p>4th ed is designed around having access to only a portion of your healing surges per fight. The DM will up the difficulty to challenge your daily powers etc. but you run the risk of your healing not keeping up with the new challenge if some of those daily's miss. I'd suggest giving everybody two or maybe three second winds to use (or have a lot of healers / leaders in the party who can access those previously unreachable healing surges!)</p><p></p><p>Another option is to have waves of combat and your DM allows you to refresh encounter abilities between waves without the need for 5 minutes rest. However if your party hates long combats this option is probably counter productive.</p><p></p><p>[I don't want to critique your playstyle so please ignore me if I'm being presumptious but if your group dislike combat because it's long winded then maybe having single large battles is counter productive. If you instead split it into smaller snack bite chunks then you wont need to come up with houserules and you might find combat more palatable. You don't need to have long linked dungeons just multiple encounters. Say 1 attack on the way to adventure site, 1 set of guards outside then a moderate battle to finish with.]</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4335084, member: 836"] Your main challenge is going to be healing. 4th ed is designed around having access to only a portion of your healing surges per fight. The DM will up the difficulty to challenge your daily powers etc. but you run the risk of your healing not keeping up with the new challenge if some of those daily's miss. I'd suggest giving everybody two or maybe three second winds to use (or have a lot of healers / leaders in the party who can access those previously unreachable healing surges!) Another option is to have waves of combat and your DM allows you to refresh encounter abilities between waves without the need for 5 minutes rest. However if your party hates long combats this option is probably counter productive. [I don't want to critique your playstyle so please ignore me if I'm being presumptious but if your group dislike combat because it's long winded then maybe having single large battles is counter productive. If you instead split it into smaller snack bite chunks then you wont need to come up with houserules and you might find combat more palatable. You don't need to have long linked dungeons just multiple encounters. Say 1 attack on the way to adventure site, 1 set of guards outside then a moderate battle to finish with.] [/QUOTE]
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