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4e and 1 combat a day
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<blockquote data-quote="Tuft" data-source="post: 4335166" data-attributes="member: 60045"><p>Any attempt to "punish" resting players by making things harder will inevitably reinforce the "slow and careful" approach. </p><p></p><p>If the fights themselves are made harder, <em>of course</em> players want to rest. You've probably just depleted most their resources, and you've just taught them <em>not</em> to start any new fights with less than full resources. </p><p></p><p>If you throw wandering monsters at them, you teach them almost the same lesson: Don't keep fighting after the first fight, because you <em>have to save a reserve for the wandering mosters</em>. And besides, what are wandering monsters but bonus XP anyway... </p><p></p><p>As I see it, there are two possible approaches:</p><p>(1) Make fights <em>easier</em>. The players need to feel "Hey, we can take another one like this!". If they don't, then they won't continue. </p><p>(2) Or simply <em>get rid of dailies</em>. Convert them to encounter powers, or give them a random recharge like the monsters powers. In a 3.5 campaign I play in, we exchanged Vancian for a recharge system, where you had to recharge a spell level after use. (I.e. after using a fireball, you had succeed at a dice roll before throwing another 3rd level spell.) Eliminated both the 15-minute workday and the ability of spellcasters to unload everything they had in the beginning of a battle. (Details <a href="http://hastur.net/wiki/Magic_(D%26D)" target="_blank">here</a>, if anyone is still interested in 3.5 variants). You could do something similar to dailies.</p><p></p><p></p><p>An interesting aspect of the whole thing is that as a player, you can elect to deliberatly go for this behaviour by choosing a low Con score when building your character. Thus you will deplete your healing surges early, and require frequent resting. <em>Which will mean you get to use your dailies more often</em>. A bit risky if you are the only one in your team to do that, but if you like your dailies enough (or if you collude <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), well....</p></blockquote><p></p>
[QUOTE="Tuft, post: 4335166, member: 60045"] Any attempt to "punish" resting players by making things harder will inevitably reinforce the "slow and careful" approach. If the fights themselves are made harder, [i]of course[/i] players want to rest. You've probably just depleted most their resources, and you've just taught them [i]not[/i] to start any new fights with less than full resources. If you throw wandering monsters at them, you teach them almost the same lesson: Don't keep fighting after the first fight, because you [i]have to save a reserve for the wandering mosters[/i]. And besides, what are wandering monsters but bonus XP anyway... As I see it, there are two possible approaches: (1) Make fights [i]easier[/i]. The players need to feel "Hey, we can take another one like this!". If they don't, then they won't continue. (2) Or simply [i]get rid of dailies[/i]. Convert them to encounter powers, or give them a random recharge like the monsters powers. In a 3.5 campaign I play in, we exchanged Vancian for a recharge system, where you had to recharge a spell level after use. (I.e. after using a fireball, you had succeed at a dice roll before throwing another 3rd level spell.) Eliminated both the 15-minute workday and the ability of spellcasters to unload everything they had in the beginning of a battle. (Details [url=http://hastur.net/wiki/Magic_(D%26D)]here[/url], if anyone is still interested in 3.5 variants). You could do something similar to dailies. An interesting aspect of the whole thing is that as a player, you can elect to deliberatly go for this behaviour by choosing a low Con score when building your character. Thus you will deplete your healing surges early, and require frequent resting. [i]Which will mean you get to use your dailies more often[/i]. A bit risky if you are the only one in your team to do that, but if you like your dailies enough (or if you collude ;) ), well.... [/QUOTE]
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