Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
4e and 1 combat a day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JDillard" data-source="post: 4335852" data-attributes="member: 67649"><p>I would recommend two things directed relating to your problems: one for the DM and one for you and your fellow players. And then one thing in general for the whole group.</p><p></p><p>For the players:</p><p></p><p>Make an effort to intentionally limit yourselves. Treat combat the same way you'd treat RP. Would your characters intentionally use their best, most powerful spells every time, immediately when they get in a fight? Or would they be more careful, knowing that you don't waste your best when it's not needed. Maybe in an hour you might get jumped by something much harder, and find yourself regretting expending everything on that bunch of mooks.</p><p></p><p>You can pretty easily make it an easy, very in-character sort of decision to not use your best, right away, all the time.</p><p></p><p>For the DM:</p><p></p><p>Mix it up a bit. One long, hard, boring combat every session means that players are always going to treat it as such, and react as such.</p><p></p><p>What if the DM actually made what I mentioned above happen? Give the players a fairly easy (but maybe not obviously easy, from the get-go) fight. Let them burn out their dailes and when the fight's over in fifteen, twenty minutes no big deal. Then, a short while later (and not an extended rest's worth of time) something bigger and badder ambushes you (maybe a nasty solo?).</p><p></p><p>This will help, on an in-game level, drive in the ideas mentioned above.</p><p></p><p>For the group:</p><p></p><p>Why is combat taking so long, and being so boring? 4e combat is *very* different from 3e combat. If you're having the same problems with it, then there may be some out of game issues coming up. </p><p></p><p>Are people having trouble with the rules? They're pretty easy, you might want to have them spend time making a quick re-read between games.</p><p></p><p>Are people goofing off during combat and slowing things down? Well, you can either try and ask them to stop (because they're making game less fun) or if it's a bigger problem and they really don't want the combat... don't do combat. If what the group really wants is RP and nobody really likes the combat part then tell the DM, and just don't do it. Don't include it in the adventure of whatever.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="JDillard, post: 4335852, member: 67649"] I would recommend two things directed relating to your problems: one for the DM and one for you and your fellow players. And then one thing in general for the whole group. For the players: Make an effort to intentionally limit yourselves. Treat combat the same way you'd treat RP. Would your characters intentionally use their best, most powerful spells every time, immediately when they get in a fight? Or would they be more careful, knowing that you don't waste your best when it's not needed. Maybe in an hour you might get jumped by something much harder, and find yourself regretting expending everything on that bunch of mooks. You can pretty easily make it an easy, very in-character sort of decision to not use your best, right away, all the time. For the DM: Mix it up a bit. One long, hard, boring combat every session means that players are always going to treat it as such, and react as such. What if the DM actually made what I mentioned above happen? Give the players a fairly easy (but maybe not obviously easy, from the get-go) fight. Let them burn out their dailes and when the fight's over in fifteen, twenty minutes no big deal. Then, a short while later (and not an extended rest's worth of time) something bigger and badder ambushes you (maybe a nasty solo?). This will help, on an in-game level, drive in the ideas mentioned above. For the group: Why is combat taking so long, and being so boring? 4e combat is *very* different from 3e combat. If you're having the same problems with it, then there may be some out of game issues coming up. Are people having trouble with the rules? They're pretty easy, you might want to have them spend time making a quick re-read between games. Are people goofing off during combat and slowing things down? Well, you can either try and ask them to stop (because they're making game less fun) or if it's a bigger problem and they really don't want the combat... don't do combat. If what the group really wants is RP and nobody really likes the combat part then tell the DM, and just don't do it. Don't include it in the adventure of whatever. Hope that helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e and 1 combat a day
Top